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@dcom67 Protip: use @ to notify people so I can see I got a reply.
It's right in the piece you linked. The error is this line:
var playerWaypoints = Enumerable.Range(0, 8).Select(i => new Waypoint(string.Format("P{0}", i), WaypointFlag.PlayerStart));
That should be a range from 0 that's 6 long, not 8 long.
This is probably caused by them expanding multiplayer to 6 players in the last patch. Someone must have misinterpreted that as "expanding the amount of possible players by 2", rather than "unlocking the real internal maximum of 6", and decided the map editor's amount of start waypoints should also be increased... while that actually already went to the real internal amount of 6.
The bug is not really that they added these two (though that is wrong too, it's not a real issue), but that they didn't compensate for it by taking two off the normal waypoints that follow it, causing the special waypoints at the end to get shifted two spots down.
@Nyerguds Haha that's pretty easy
OK i see what your saying now , and now that you mentioned it, seems to me the editor started out with two less P* way points for TD than RA had,
And yup if they reduced the normal way points by two that would fix it .
I suppose we have seen the last of the patches though.
I checked the file date on that GamePlugin.cs it was added on the 10 sept just six days before the patch, That is the start of the Map Editor code
I wonder if that guy over on the PPm site could put out a patched version
- Nyerguds5 years agoHero+
@dcom67 wrote:
OK i see what your saying now , and now that you mentioned it, seems to me the editor started out with two less P* way points for TD than RA had,
Yea, C&C's internal maximum is simply 6; so that's the correct amount.
@dcom67 wrote:I wonder if that guy over on the PPm site could put out a patched version
Yea, I should tell him about this -_-
- 5 years ago
Yea, C&C's internal maximum is simply 6; so that's the correct amount.
Yea, I should tell him about this -_-
Oh never mind you already did ..:-)
- Nyerguds5 years agoHero+
@dcom67 Okay, this got even more bizarre...
If you look at the editor code, they did compensate for the range change by decreasing the in-between ones from 19 to 17; 8 plus 17 is 25. However, this fix (which is still the wrong way around, of course; the MP points should be 6, and there should be 19 after that) was apparently done after the latest patch release... so it's not included in the editor included in the game.
The plus point to this is that Rampastring's editor does have the special waypoints correctly, at least. Though the multiplayer starting points still go up to 8 instead of 6.
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