Forum Discussion
As to your matchmaking problems, that is almost entirely due to the low number of players in the alpha. Honestly 200 points off isn't that bad right now, I occasionally fight people 1000 points off from me, and if only myself and one other person in the top 10 are on, we fight each other repeatedly, just ask Snipes, they're in my alliance and we fought like 5 times over an hour or so last night while I worked my way back up to level 14 :P. Long term, this will solve itself, temporarily, there is likely no good solution here unless you want to get long delays on matches. Best solution you can probably do right now is to figure out when people in your level range are active and try to play around the same time so that you can get matched up with them.
As I've said elsewhere and you'll find a lot around these forums, the two harvester thing is an odd problem to solve because more players matchmaking will eventually solve it without any changes, but right now it is a big pain to level 5 players who don't play aggressively enough to really punish it, no clue if they'll change that or not. My only suggestion to you at this point is to be sure to pressure your opponent, keep them defensive and reacting, keep what counters you do have in mind and slowly unlock stuff as you can. The best way to make up for a lack of income compared to your 2 harvester opponent is to destroy their harvesters and get yourself a tidy resource boost in the process, and you know, those titans are expensive, the more resources you deny them the more counters you can field and the more questionable the choice of making a titan gets.
One thing I'd suggests that a losing streak not be penalized after a certain amount of loses. A user could just get stuck in an vicious random matching job, that would be terrible, but it does happen to me and not losing any points with Nod is just helpful, but silly. I've never had an advantage in a match where ALL my units, points, and faction are better than the other user. maybe just one unit of mine would be at a higher level, but it's most often a unit that I use as a filler.
The matching of users just feels like it's a battles played number in matching the users. points early in the game obviously not a good indicator of strength. Some help here would be nice in the loading of establishing battlefield control. Something I would use that will tell me something of the other player, and a chance to win. The rewards could be set greater for a worse chance of winning (5 to 1 odds) than a bigger chance (1 to 1)