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Anonymous
8 years ago🙄 disagreeing with you doesn't mmake me "aggressive"
Grow a sense of humor
Nod cyborgs eat the sandstorm and jjsut about every other gdi unit for lunch. Combined with Kane's obelisks which pretty much instakill everything, gdi can't win unless the nod player is especially bad.
I'd love to hear how youre supposedly countering that though.
And my point was that dismissing everyone input as invalid based on the asinine presumption that they're just too low level to counter what they perceive to be overpowered is fallacious.
I'm making myself plenty useful offering feedback that actual actually matters while you're just here telling everyone else why they're wrong which helps no one.
Thanks for your concern though sweetie 😘
8 years ago
Look, nobody is saying get better or you need to reach a higher level and all will be right, we're saying that yes, this is a problem, but it's solved by changing the level things unlock at, because these stop being problems once you have said unlocks, where if you nerf these units even more they'll just be completely unplayable. Because yeah, snipers wipe out cyborgs, as do disruptors, but it sure doesn't help that they unlock at level 12. Its not like we're sitting here going "you're wrong" and not offering solutions, we're saying hey solutions exist, these should probably be more accessible to everyone. If you think there is some reason nerfing cyborgs yet again is a better option than making counters available sooner then by all means lets discuss it, but you aren't exactly discussing this, you just came in and started berating folks.
And yes I probably could have typed this whole thing out to explain rather than short handing it all to "GDI counters exist at higher levels and level unlock changes are a better answer than nerfing well balanced units." but I figured the mass of discussion around the forum about this being a good solution was enough for me to shorthand it.
As to what you might do in the meantime until a patch shows up, riflemen do great, many people in the top 10 still use riflemen/militants in those situations instead of building expensive counters, they're not ideal and I'll be the first to tell you that you should probably get access to snipers (or some new anti-infantry unit) around the time nod gets flametroopers, but they are definitely your best bet short term,especially when combined with pressuring your opponent enough that they can't sit back and spam out those high tech units.
And yes I probably could have typed this whole thing out to explain rather than short handing it all to "GDI counters exist at higher levels and level unlock changes are a better answer than nerfing well balanced units." but I figured the mass of discussion around the forum about this being a good solution was enough for me to shorthand it.
As to what you might do in the meantime until a patch shows up, riflemen do great, many people in the top 10 still use riflemen/militants in those situations instead of building expensive counters, they're not ideal and I'll be the first to tell you that you should probably get access to snipers (or some new anti-infantry unit) around the time nod gets flametroopers, but they are definitely your best bet short term,especially when combined with pressuring your opponent enough that they can't sit back and spam out those high tech units.
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