Forum Discussion
Scarabs. I understand you are trying to create units with unique relationships with eachother. Scarabs are the the worst unit gameplay wise in the game.
The counterplay is being where the opponent is moving to before he decides to move there. Well that is the soft counter play because even if you catch it in transit - the player can just make the last scarab crash and kill pretty much whatever you had.
Oh and if they mess up that is fine, they will just spam scarabs until they finally hit your harvester.
If I deny their scarab rush and save my harvestors, that should be a considerable advantage. But what ALWAYS happens is the enemy spams scarabs until they finally get a harvestor down and then that is game. They have a few tech lab unit and they start busting out cyborgs supported by scarabs.
Scarabs should not hit air.
Scarabs should not one shot nearly everything.
If so make it something that you actually have to skillfully do - not just spam and profit. It is 5x harder to defend against a scarab than to wield one. Not only that it is 100x harder to stop scarab spam. It's WAY TOO EASY.
This unit punishes strategic play. Why try to outplay your opponent when you can just win off of one good scarab hit to the harvestor?
- 8 years ago
@JPieSON wrote:Scarabs. I understand you are trying to create units with unique relationships with eachother. Scarabs are the the worst unit gameplay wise in the game.
The counterplay is being where the opponent is moving to before he decides to move there. Well that is the soft counter play because even if you catch it in transit - the player can just make the last scarab crash and kill pretty much whatever you had.
Oh and if they mess up that is fine, they will just spam scarabs until they finally hit your harvester.
If I deny their scarab rush and save my harvestors, that should be a considerable advantage. But what ALWAYS happens is the enemy spams scarabs until they finally get a harvestor down and then that is game. They have a few tech lab unit and they start busting out cyborgs supported by scarabs.
Scarabs should not hit air.
Scarabs should not one shot nearly everything.
If so make it something that you actually have to skillfully do - not just spam and profit. It is 5x harder to defend against a scarab than to wield one. Not only that it is 100x harder to stop scarab spam. It's WAY TOO EASY.
This unit punishes strategic play. Why try to outplay your opponent when you can just win off of one good scarab hit to the harvestor?
Yes this. Can I plus 2 this