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All this said, I do agree they are too strong at low levels and should only get one shot to kill things instead of two and/or not hit air.
Either the enemy mis-micro's the scarabs, or I end up throwing 2 rifleman/militants at 1 scarab unit.
- 8 years ago
you don't attack them at that early stage, you just hold back and defend the places that are important since scarabs don't win when they have to do the attacking, at the very least it stops them from taking out harvesters, holding down a bunch of platforms, and the like.
EDIT: Oh, and strongarm turrets are a pretty decent way to get rid of them too, not quite as efficient as riflemen but if you catch them by surprise while they're moving its no contest and if they trade with the turret its a relatively (but not quite) even trade
- 8 years agoIf a unit group of scarabs takes out 2 riflemen/militant unit groups, the player who lost the 2 groups of riflemen/militants is net positive on the tiberium exchange there. Not saying this means they aren't op at low level just something to consider
- Anonymous8 years ago
Despite the tiberium lead, I would rather be the player with the additional unit on the field.
Scarab users tend to be a bit greedy and double up on harvesters so the minor tiberium lead you seize is very short lived.Also just a heads up everyone, please take what I say with a grain of salt. I am still learning this game.
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