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If someone's deck has cards that are two levels higher than yours, you should not get matched with them under any circumstance. It is an unsurmountable advantage.
I have lost 100% of the matches where this was the case.
It is impossible to contend with an opponent like that because it quite literally takes you 2 riflemen infantry to take out 1 of theirs. (Your 2nd riflemen infantry squad will be considerably damaged after)
Can a dev reply here? I have yet to see a dev's reply and I am starting to think this forum is just here for show.
- 8 years ago
Even at high rank play the level differences are frustrating, because a lot of strategy and tactics assumes some basic ability to predict how units will interact - what trades with what, what counters what, etc.
A huge impact for example was that at level 7 Nod Bikes can kill an Orca in a single volley. Prior to that level that and the 3 bike missiles leave the Orca slightly alive (which leaves the Orca still a threat given how it works). If a Nod player is running a deck and relying solely on Bikes as their AA, I should be able to punish that with clever Orca usage. However, if they have higher level bikes then it basically becomes a hard counter.
Given the way the game works, when a level difference changes the balance between how units counter each other to this degree it's just frustrating. This is also very noticeable with how Bikes work against harvestors - the levels dictate whether it takes 3 or 4 volleys to kill a harvestor. This can decide games given how strong harvestor harassment is and how much getting an early 100 tiberium can snowball games.
In the latest patch most everybody is running very similar decks because Rhino and Buggy got overtuned along with Jackson/Oxanna. This results in a lot of mirror matches where players are countering each other with basically the same units - Bikes and Tanks vs. Bikes and Tanks - and it becomes noticeable how level differences affect the outcome.
- Anonymous8 years agoThank you for these great replies Reldan. I actually began to playing against exactly what you described -> bikes/tanks + Jackson/Oxanna. I have to agree with you 100% on one thing though.
The 100 Tiberium reward for killed harvestors are way too much. A killed harvestor in and of itself should be enough of a reward. The fact you get 100 EVERYTIME means the first player who draws first blood (harvestor wise) has a HUGE advantage that can quickly become insurmountable.- 8 years ago
As someone who only plays Solomon, unless dailies require a different commander. I find Dr. Liang to be far more troublesome then Jackson/Oxanna. Personally, I feel Dr. Liang should be a mid-late game commander, I don't see a reason why his drone needs to be effective during the early stages when it would add more thought to the player on how they should play against certain commanders.The current state of the game is extremely stale, I've had way too many Attack Bikes/Tanks vs Pitbulls which with proper grouping and micro, the Pitbulls will eventually take control of the map.
I don't see a issue with the amount the harvester gives, scouting before you build your harvester can solve a early rush on it.
- 7 years ago
Match making still messed up little today I'm lvl 11 vs a couple time lvl 4.....I'm sure they didn't like that
- EA_dance2107 years ago
EA Staff (Retired)
Hi @WADofFORCE,
Are you still running into players with much lower level units? And when that happened, were they in the same league as you or were they in a different league? Thanks!
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