Forum Discussion
If someone's deck has cards that are two levels higher than yours, you should not get matched with them under any circumstance. It is an unsurmountable advantage.
I have lost 100% of the matches where this was the case.
It is impossible to contend with an opponent like that because it quite literally takes you 2 riflemen infantry to take out 1 of theirs. (Your 2nd riflemen infantry squad will be considerably damaged after)
Can a dev reply here? I have yet to see a dev's reply and I am starting to think this forum is just here for show.
Even at high rank play the level differences are frustrating, because a lot of strategy and tactics assumes some basic ability to predict how units will interact - what trades with what, what counters what, etc.
A huge impact for example was that at level 7 Nod Bikes can kill an Orca in a single volley. Prior to that level that and the 3 bike missiles leave the Orca slightly alive (which leaves the Orca still a threat given how it works). If a Nod player is running a deck and relying solely on Bikes as their AA, I should be able to punish that with clever Orca usage. However, if they have higher level bikes then it basically becomes a hard counter.
Given the way the game works, when a level difference changes the balance between how units counter each other to this degree it's just frustrating. This is also very noticeable with how Bikes work against harvestors - the levels dictate whether it takes 3 or 4 volleys to kill a harvestor. This can decide games given how strong harvestor harassment is and how much getting an early 100 tiberium can snowball games.
In the latest patch most everybody is running very similar decks because Rhino and Buggy got overtuned along with Jackson/Oxanna. This results in a lot of mirror matches where players are countering each other with basically the same units - Bikes and Tanks vs. Bikes and Tanks - and it becomes noticeable how level differences affect the outcome.
- Anonymous8 years agoThank you for these great replies Reldan. I actually began to playing against exactly what you described -> bikes/tanks + Jackson/Oxanna. I have to agree with you 100% on one thing though.
The 100 Tiberium reward for killed harvestors are way too much. A killed harvestor in and of itself should be enough of a reward. The fact you get 100 EVERYTIME means the first player who draws first blood (harvestor wise) has a HUGE advantage that can quickly become insurmountable.- 8 years ago
As someone who only plays Solomon, unless dailies require a different commander. I find Dr. Liang to be far more troublesome then Jackson/Oxanna. Personally, I feel Dr. Liang should be a mid-late game commander, I don't see a reason why his drone needs to be effective during the early stages when it would add more thought to the player on how they should play against certain commanders.The current state of the game is extremely stale, I've had way too many Attack Bikes/Tanks vs Pitbulls which with proper grouping and micro, the Pitbulls will eventually take control of the map.
I don't see a issue with the amount the harvester gives, scouting before you build your harvester can solve a early rush on it.
- Anonymous8 years ago
I'm sorry, but you cannot call this an RTS in its current state. I'll explain why.
My opponent and I start off with harvestors into vehicle factories. He spams pitbulls and I counter with bikes. He spends all his resources zerging my harvestors while I cost effectively take down his pitbulls. But the 1 to 2 shots they get (certain maps is unavoidable) allows him to score a harvestor and now he is vastly ahead.
There's no strategy in this games state (ONLY ON CERTAIN MAPS). I love this game but I wont hesitate to drop it for the insane harvestor award.
The current state of harvestors makes missile control pointless. If you are able to be the harvestor hunter, you win the missiles by default.
Please tell me another RTS where killing harvestors/ workers gives bonus resources. The fact that you killed it is a huge blow in and of itself. The 100 tiberium reward is extremely excessive. Please realize this. At the very least it should only occur once.
I love this game and it is my favorite mobile game but I seriously cannot get behind this mechanic. In my matches once a harvestor is down thats it. 95% of the games are lost at that point. The fact that I dedicated all my resources to defending it MEANWHILE I am punished for that fact is nonsensical.
The death of a harvestor means the match is decided. The only way the killer can lose is by a HUGE blunder on his part. (Which does happen) Do you really want to create an "RTS" where the ONLY way someone who is behind can win is if the opponent makes a gigantic mistake? The potential to comeback is what makes an RTS. It is the reason starcraft broodwar spawned all of ESports.
- 7 years ago
Match making still messed up little today I'm lvl 11 vs a couple time lvl 4.....I'm sure they didn't like that
- EA_dance2107 years ago
EA Staff (Retired)
Hi @WADofFORCE,
Are you still running into players with much lower level units? And when that happened, were they in the same league as you or were they in a different league? Thanks!
- Anonymous7 years ago
Exactly what do you morons get paid for?
- 7 years ago
The biggest * I faced today. Out harvest by a level 3 harvester and out produce by this opponent (pls check your history on my ID if you want evidence - u r admin, u shud hv access).My harvester is level 10 by the way. How ridiculous can this game be ???? How low and idiotically unbalance do you want this game to continue with ??? It seems that it can only be worse...not better. Seriously, EA-Dance pls improve the balance and matching. It’s becoming utterly ridiculous. If only I can shared the match here right now. Am feeling cheated by this game as I was so naive that I spend money buying diamonds. So I would make it my job to continue spreading the news to all new comer not to spend on diamonds. It’s really a waste of money. It’s not even matching up to the pay to win concept. The imbalance is just too great.
- 7 years ago
@totorodc12345Here’s the thing about matchmaking. If you suck and lose all the time, you’ll stay in a lower league with other people that suck and you’ll face people with units with the same level as you. People that suck or are mediocre, end up staying in the league they are in. The ones that suck stay there and the mediocre ones progress slowly. The good ones leave quickly.
If you are good and progress to a higher league, you’ll face people in that league that you just made it to. They’ll have higher units than you. You have to face them. They aren’t going to match you up with people that are in a lower league that you just left. They’ll match you with people that are in the league you are in.
It’s sort of like baseball. If you are good and make it out of the minor leagues into the major leagues, once you are in the major leagues, you’ll face the best of that league.
So now that you just made it out of silver league for example and are now in gold league, you are facing people in gold league that are stuck there because they suck or just passing through if they are mediocre or good. The good ones will make it out of gold league into the next league. The ones that suck or are mediocre will stay there leveling up their units. You have to be good enough to beat them to progress into the next league.To be good enough to beat the people in the league you are in now, you only have 2 options. One is to outplay them. The other is to outspend them and make your units higher than theirs. Most players do a combination of both.
About Command & Conquer Franchise Discussion
Recent Discussions
- 2 days ago
- 4 days ago