Forum Discussion
While balancing of units is still needed, especially since GDI and Nod do not mirror one another and there are advantages some units have that other's don't, one comment I have seen over and over again not being addressed is matchmaking. It is clear from people's comment the current matchmaking system is causing people to leave form sheer frustration because their progression has basically been stopped in its tracks.
There is something seriously wrong when people are loosing twice as many battles as they are winning and they cannot help but watch their points drop, while still being matched against players levels above them. While I know some losses come from simply bad game-play decisions, from people's comments it is obvious they are being so badly outgunned they had no chance against their opponent in the first place.
One problem I keep running into and I am know I am not the only one, is my opponent simply outbuilding me. Far as I know everyone should have the same build rate and there is a built- in cool-down with the more units in play the longer before you can build more, however I have had in several instances my having several structures up and the field spammed with so many units within the first minute I am overwhelmed by sheer number and am unable to counter fast enough. It is certainly not a feat I have been able to replicate even when trying to repeat the same exact tactics I have seen others employ, but the sheer rate I have seen people spam the field as well as get what should be late-game units out far sooner one should reasonably expect, it is hard to not feel something fishy is going on.
I do not know if there is just some trick that is letting people build at astronomical rates I am unaware of, there is some cheating going on. Either way being able to build faster than your opponent is just too great of an advantage and I hope isn't meant to be a game mechanic.