Forum Discussion
Anonymous
8 years agoSimple
1)
Make 2 loadout phases
With phase 1 being matching with someone and map being locked it
And with phase 2 picking the right deck
2)
Allow for offline stories and adventuring that will get more people to play the game when no internet is available, no need to make the offline affect the online play
3)
Don't make any card or combination unique to anyone, make it a battle of in-game outwittingness not I had a better luck with better cards so you loose.
4)
Also when a game is won, give rewards like 3 cards, but when lost also a reward but only pick 1 of the 3 cards. This shouldn't be a pay to win or more luck to enjoy the game. However if you really want to win and climb up fast then I find nothing wrong with paying
1)
Make 2 loadout phases
With phase 1 being matching with someone and map being locked it
And with phase 2 picking the right deck
2)
Allow for offline stories and adventuring that will get more people to play the game when no internet is available, no need to make the offline affect the online play
3)
Don't make any card or combination unique to anyone, make it a battle of in-game outwittingness not I had a better luck with better cards so you loose.
4)
Also when a game is won, give rewards like 3 cards, but when lost also a reward but only pick 1 of the 3 cards. This shouldn't be a pay to win or more luck to enjoy the game. However if you really want to win and climb up fast then I find nothing wrong with paying