7 years ago
GDI OP
Hi, GDI is is ridicolous imbalanced atm: Predator > Scorpion Pitbull > Nod-Mots Sandstorm >> Stealthtank -> just had a lvl 11 Sandstorm killing 3 (!) lvl 10 Scorpions in a row, are you serious? ...
@xMaksuss wrote:Pitbull > Nod-Mods? - Yes. Definetly. At least they cost 10 less. You can win against a pitbull only in a 2v1 scenario. Gotta live with that.
Agree.
@xMaksuss wrote:Predator > Scorpion? - While the predator has more HP and deals more damage, the scorpion is faster and has a higher attackspeed. While a scorpion will loose a 1v1, the predator is slow and can be outmaneuvered. Nod has historically (other C&C games) always had weaker units, but they were faster. So, again, scorpion will loose a direct fight, but it has other advantages.
No. The higher attackspeed and faster movement of the Scorpion just doesnt pay out in Rivals because the maps are so little and most of tankfights are concentrated on a few fields. But yeah, I'm okay with it.
@xMaksuss wrote:Sandstorm >> Stealthtank? - I hope you send the stank in, fire the rockets and flee. Just sending it in is not good. Usually 3 volleys are enough, so 1-2 stanks are enough. You said the sandstorm killed 3 scorpions without help? I don't believe that. The 3rd one should definitely destroy the sandstorm. I recommend sending infantry at it instead. Or if you only have vehicles, try to approach the sandstorm from 2 different sides. The sandstorm can only attack in a cone, so if you let 1 space between your scorpions, it can't deal damage to both.
But should the sandstorm recieve a damage nerf? Yes actually!
Of course I don't just send them in. I guess I understand the basic gamemechanics of this mobile game, you really don't need to be an engineer for that. The Sandstorm got jackson buffed and, as I mentioned before, it was one level higher than the Scorpions, also I streamed them in (02:15):
@xMaksuss wrote:Kodiak >> Inferno? - Dude, you can't compare these 2. You can compare Kodiak with basilisk, yes, but not inferno. They have different roles. Is Kodiak strong? Ohhh yes it is. I am also requesting a nerf, especially in damage to infantry and buildings. The baserush strategy is stupid.
Dude, I can compare these. At least in terms of baserushing, haven't seen a Basilisk attacking my base in decades, but Kodiaks and Infenos.
@xMaksuss wrote:Jackson >> Roxanna? - The 15% increased damage taken seems bad, but you have 15% higher attackspeed than Jackson, so it evens out. With Jackson you can boost whenever you want, with Roxanna you should time the boost: boost a unit once it has been hit by the enemy to reduce damage taken from the shot. This is very important when fighting hit/run units. For example, a widowmaker will survive the volley of an orca and can then take the orca out. But if you boost the widowmaker too early, the first volley may already destroy it because it takes bonus damage.
You are totally wrong. Damage taken with Oxanna buff increases by 25%, while attackspeed is 15% higher than Jacksons .
That video, Sandstorm was higher level which made it survive with 1hp after all that, it was also boosted twice by hero power if you didn't notice.
That is 130 + 30 + 30 (190)
Beating 3*70 = 210 (180 before the tank nerfs)
And it's a tech building unit versus war factory units.
On equal level it would had barely been cost-effective.
Also, same video, 2 banshees molested that one Kodiak, it didn't kill anything. 120 down the drain.
No, It was boosted only once during the attack of my Scorpions.
So it's 160 (130+30) beating 210 (3*70). Please consider the fact that a Sandstorm isn't an anti tank unit (but a Scorpion is), the Sandstorm can attack air units and it can attack more than one unit at a time. Thats ridicolous op. Also, the time my Banshees needed to take down the Kodiak was way too long regarding the damage it does against structures.
Can we agree on these points:
- Kodiak damage against structures should be nerfed
- Sandstorm HP or Damage against vehicels should be nerfed (making them a bit faster would be ok)
- Oxanna should be buffed, increasing the damage received is just exact the opposite of what it should be as nod units already have weaker armor
cheers
I just checked the unit in game at it states strong versus tank + air. So yes in fact it is a anti tank unit. All rocket based units seem to be anti-tank in this game, even stealth tank is anti tank.
Kodiak versus base and oxanna changes should be patched though.
If you follow the definition of the devs, yes. But that makes no sense, there is not a single anti air weapon on this world that makes more damage against a vehicle than a tank. Anyways, appreciate your reply.