Forum Discussion
I hear ya, getting the wrong cards can be frustrating. I'm hitting the same will with my shock trooper infantry, they are level 9 but my snipers are already 10, so I guess I'm using snipers now, haha. +3 levels is more or less a death sentence, so when you lose to them, don't take it personally. +2 is a HARD fight. But winnable. But in tib, it usually means high skill plus level advantage means you are screwed. +1 is easily beaten with enough skill. But still a noticeable advantage.
However, a feature coming to the game soon should help deal with your problem. Soon, there will be rank resets, so you get pushed back down a few ranks, and can earn goodies back up the ladder. This helps incentive you by rewarding play, and reduces the hurt feelings that comes with advancing too far too quickly.
The good news about playing people with higher levels than you however, is it forces you to learn unit counters rather than brute force strategies. So when you do face even levels, your army seems like it packs so much more strength than it did before.
Lastly, joining an alliance and requesting the cards you need to level up units helps round out your army. Consider giving it a go =)
Keep playing casually, and you will get there. At higher tier levels, it's hard to maintain a level playing field for all your units. You have to pick a core group to stick with. Or pay real money for the luxury.
The problem is that this isn't even necessary. I want to spend a bunch of money on this game, I'd be more than happy to show my support by purchasing cosmetics. But I'm not gonna pay $30 for a bundle that will get Tick Tanks to level 8. I wouldn't pay $30 for a bundle that got them to level 15. That's a single unit for the cost of a decent expansion for a AAA game. Having the ability to pay money to level up units is not a good idea. Setting the prices at these levels amplifies it to one of the worst decisions I've seen in a strategy game.
They have been forced to make changes to the game to relieve the symptoms caused by this problem. Unit level caps, better matchmaking, more rewards, etc. None of those would be necessary if they just took out the unit leveling. Even with those "fixes" there's still problems with not being able to level up units fast enough (not even close) and restricting what units you can use.
I don't need to play against higher levels to know about counters and there is no "keep playing casually and you'll get there". Putting in 100 games gets you almost nowhere after you've gotten all of the league and level rewards. Again, this system adds no value to the gameplay or players. I can guarantee you that it is driving away some players too. I've tried getting friends involved and several of them just will not tolerate the P2W aspect, which is visible at all levels of the game.
I love the gameplay, it's good enough that it goes beyond just being a mobile timewaster. I'll keep on playing, but I won't play as much as I would have and I won't put any money into the game. I know it's a slim chance that they'll change things, but I still hope that they'll remove the unit levels and make this the great game that it could be.
- 7 years ago
again i agree with you
it is really notice able esp when you go against someone who has no clan and has lvl 11-12 units thats a 100% P2W player no doubt about it
and there is no casual game on here if there was then more than not people would be playing that. Also i think that the medal count needs to be fined tuned really bad
just played a guy with higher units same league but got 19 medals for winning which should have been more like 12-14
About Command & Conquer Franchise Discussion
Recent Discussions
- 12 days ago