Ignoring your player base
Noone and I mean noone at the studio producing Command and Conquer Rivals seems to be listening to the player base. Why should any of us keep playing your game if feedback is ignored? This has to be one of the worst ways to run a company. Talk about another black eye for EA.
Some problems that Ive talked about half a dozen times. Unit build times are too slow. Unit movement speeds are abysmal. This is a game where these two issues are of extreme importance. Reducing the amount of coins in loot box payouts is another infuriating point. Id never spend money on coins. Like many mobile games, this appears to only be in place to frustrate customers into paying for coins.
The 2 missle strike win system is still a glaring issue. Id use critical thinking skills to assess all of the issues Ive described above. This game is probably going to average a 3 in the Google Play store if launched in its current iteration.