7 years ago
Jump troops OP
ya i said it ive tried everything to kill a unit of them but rocket troops dont work vehichs dont work riflemen dont work WTF is the deal with them they are way too OP and needs nurfed as well as zon...
rifles or flames/shock troops melt jump jet troopers. They are infantry so rockets don't work well on them. Rhino's should trade with a jump jet trooper which is a win for you since it cost them 50 for jump jets and 30 for your rhino.
Zone troopers are anti-vehicle and anti-air troops. So rifles or flames/shock troops melt them.
confessors are anti-infantry troops and do decent against vehicles/air. Use disruptors to take em out, or snipers to shoe them away. 2 shocks/flamers attacking at the same time should melt confessors. Sounds like you need more anti-infantry units in your deck.
Wolverines or heck 2x rhinos or buggies still make short work of jump jet troopers, know your counters. 😉
Not to mention what the v previous person posted flame troopers etc..
the problem is that vehics die rather fast to them and they need to be weak to rockets they are "flying" right same as any air unit
Then use snipers problem solved