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Losing points definitely needs to go. Its a classic rich get richer, poor stay poor situation. The people who got there first or got lucky are rich with high tech units and better loot crates and the rest are kept down. The rankings and points need to be reworked.
And to the poster above me on the color of your side. I tottaly agree. Im not color blind but i hate how the colors switch when you go from gdi(blue) to nod (red). It's disorienting. Needs to be a way to set side colors.
The game was fun until about 900. Now I'm "capped for daily gold" on the wins, get no challenges, wait hours for crates, and have to fight every fight against people with 2 lvls better gear to try to lvl. So not only can we expect pay to win, but you're capped entirely for zerging. When "Rusted Warfare" is a true RTS for a flat $3.00... You really don't have much going here.
Listen EA, real rts players (the ones that might care CnC has a mobile game) aren't going to play a p2w game they can't even grind in. Just release the game for $5 flat and release "expansions" for another $5. You'll make millions.
- 8 years ago
I concur. At a certain point, you just can't progress any further in the game. If you're lucky, you might get a win, but I lose about 5 times (no joke) for every win I make. And I slide further and further down levels... this discourages me from playing the game. I don't mind losing so much, it's losing my medals and not gaining any credits that bothers me. I feel like I've not only wasted my time but hurt myself for doing so.
Please devs, if you look at this forum there have been several points where this has been brought up. Our concern shows how much we want this game to succeed and be fun. We all had a ton of fun before we got stuck losing medals. Please change this?
- EA_dance2108 years ago
EA Staff (Retired)
Hi guys,
Thank you for all of your feedback so far. Medals are linked to how well you do in battle - when you win, you earn medals; when you are defeated, you lose medals. If players were unable to lose medals, the medal count would continuously increase and be inflated, so wouldn't be as accurate as a gain/loss system.
However, we also understand your frustration that losing medals negatively affects your ability to unlock new units or causes you to decrease player level or fall back to lower sectors. We are looking at ways to change that, so that players can continue to progress in the game but the medal count is still meaningful.
- Anonymous8 years ago
While I appreciate the reply, it had absolutely no substance.
You guys just repeated our concerns to us and turn around and state a lame justification. I get the need to control medal inflation, but the overwhelming feedback is that you're far too aggressive with it. I don't think anyone is suggesting unlimited power (e.g. Mobile Strike) but there has to be an incentive to play. This thread is full of people who are grinding their way through this and have grown weary of making no progress. The overarching feeling that we all have is that this is being geared as a P2W game - which, given the recent history of EA, you guys clearly don't get your audience.
I keep playing hoping that something will change. I have a feeling that at launch I'll be walking away given the way EA has consistently responded to the userbase.
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