Map editing bonkers (doc/crates/credits/multi1,2)
Documentation for Map editor?
In settings -> map settings, what does buildlevel mean, carryover,percent and the player with drop down menu?
what do players tick boxes in left vertical menu mean?
What is the difference between the 2 crate types?
Team Types... and triggers... open blank pop-up windows (why/what are they?)
I am trying to build 2 bases I put all structures in base 1 to multi one and all structures in base 2 to multi 2.
I untick from map settings all players but multi 1 and multi 2; set credits to 20000 for both players .
I save as ... and immediately load map. All structures are attributed "BadGuy" with different base number instead of "multi 1" and "multi 2".
In game, I select starting positions for both players and leave alliance to default (1 and 2). when it loads, sometimes both bases are attributed correctly, other times 1 base is attributed correctly, the other one does not exist, and some other times no base exists at all. Same ingame settings. how is that possible?
Credits are 500 instead of 20000.
Another thing, harvesters are set on harvest. once match begins, they go harvest, come back unload animation happens, no credits come in. built silos, still no credits, use up some credits before harv reaches ref, when it unloads, still no new income, not even to replenish the 500 starting.
Why crates don't show up at specified location all the time? (happens both with crates enabled and disabled ingame)