Forum Discussion

AchromicWhite's avatar
5 years ago

Map piece P15 on winter tiles in map editor is not a compete peice

Product: Command & Conquer Remastered
Platform:Steam-PC
Summarize your bug The P15 Winter Map Tile in the editor is only partially there. This also means that when loading a map made from a classic editor into the new editor (for the purpose of say publishing it in the workshop), only part of the full tile is there (just a single cell of what is meant to be a multi tile map piece) will appear on the map.
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? Open the editor, open a new map, tiberian dawn, on winter tile set... under the "map" icon at the top, scroll down until you see tile code P15. You will see the incomplete map piece.
What happens when the bug occurs? Not only does the full piece not appear in the selection box, old maps will not show the terrain piece properly, and it looks terrible. (It's meant to be a smudge of snow on the ground, but it's now cut off as it's only 1 cell of the full piece).
What do you expect to see? I want the full tile returned into the editor.

Here is a picture of the issue, because for some reason I have to fill this box out too.
My only assumption is that you've never imported any winter maps to your own editor, nor have you used it to make any maps. Else you would have seen this on maps that are in the game.
Put it back into the game, thank you.
-AchromicWhite


4 Replies

  • I did some analysis on this and this is what I found:

    1.None of the old map editors for the first game that I can find seem to be able to place the p15 tile at all (I tried ccmap and xcc editor)

    2.Both the original game (at least the versions/copies I have) and the released source code define the p15 tile as being 1 x 1 in size in the data that defines the map tiles.

    So this is a bug from the original game and I dont know how someone would have made a map containing the full version of this tile since none of the editors I can find support it.

    If you have a map that contains a full version of tile p15 (and that displays the complete tile when you load it in-game) I would love to see that.

  • Nyerguds's avatar
    Nyerguds
    Hero+
    5 years ago

    @jonwil 

    XCC Editor has P15 in it all right. But it's not grouped with the others for some reason:

    [edit]

    Ah, seems they're sorted by internal ID there; that's why they're not with the rest.

  • jonwil's avatar
    jonwil
    5 years ago

    I suspect Olaf generated the map tile data by looking at the template files themselves and figuring out there size by eyeballing them rather than by taking data from the actual game code the way the Petroglyph editor did. So that explains why XCC Editor shows the full size of the template and the Petroglyph editor does not (since the Petroglyph editor is based on the in-game data AND checks against the number of icons in the template so it wont display the missing icons even if the .bin file references them)

    The game (original and remastered) will load and draw the full tile (because it doesn't actually use the width and height from the template data except in the inbuilt scenario editor).

    So it should be easy to fix by changing both the game code (in cdata.cpp) and in the Petroglyph editor to have the correct size of 4 x 2 (and such a fix will not break anything in terms of maps that have this tile placed no matter how it was placed)

  • Looks like the latest remaster beta patch (the one that was just released) fixes the remaster map editor so tile p15 is the correct size.

Featured Places