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XanderTheV's avatar
7 years ago

My suggestion to make this game faithful to Command-and-Conquer

This is my suggestion to make this game more Command-and-Conquer-ish in terms of feel and franchise tradition.

  1. When your base gets destroyed from direct attacks, missiles. Make the units self-destruct, because it's a tradition of the franchise.
  2. When surrendering, it doesn't make sense that i hear "Our base has been destroyed" while my base is at full health, make the base and the units to self-destruct when surrendering, it's already a tradition in Command-and-Conquer.
  3. Add more soundbytes when building a structure, and it needs to be "New construction options", "Construction Complete" these two lines have been stuck to CnC veterans, it's weird that how did developers miss that infamous line but gets to implement "Establishing Battlefield control" instead.
  4. Add a soundbyte when you're lacking tiberium to deploy units "Insufficient funds" but just once so it won't get annoying. I know it's already added when you don't have enough credit to upgrade units. But it would be great to have that soundbyte when you're lacking tiberium.
  5. Add a soundbyte when you're trying to deploy units while it's still charging "Unable to comply" and "Building in Progress" do it just once so it won't be annoying.
  6. Add the ability to FORCE FIRE on friendly units, i would like to have my flame tank burn my rockworm so the flames can reach enemy missile squad from 2 tiles away. It's also a tradition in Command and Conquer, you can force-fire it by having the unit already selected, and then tap-hold your intended target to force-fire. Or maybe i can have my titan shoot at the ground so it's piercing ability can reach a pitbull from two tiles away (this one may be overpowered, first option is what i want)
  7. As a faithful Nod follower, i find the menu very offensive that i must hear GDI's EVA voice all the time everytime i navigate around the screen! I want the voice of CABAL! Nod needs CABAL! (Just add Nod theme to menu, just the soundbyte is enough)
  8. AI matches or skirmish as i call it, is too easy and not worth for practice.
  9. Scorpion is missing the soundbyte when under attack by its counter, it's silent when i tap on it. (Not when ordering to attack wrong target, but when UNDER attack by a wrong target)
  10. Add a soundbyte when the harvester is under attack and gets destroyed "Warning, our harvester is under attack", "Harvester under attack", and then "Harvester lost" when you lost a harvester. Just like when the base is under attack but its the harvester instead.
  11. Add EVA soundbyte "Nuclear warhead approaching" when the missile launches. It's a reference to the first game.
  12. Is it possible to create a skin that alters unit geometry? not just reskinning it? If yes, we can have a sandstorm with the model of Hover MLRS, but this is unnecessary though.
  13. Add a soundbyte "Tiberium field depleted" when the tiberium deposits have been depleted (Only plays when harvesters can no longer find any tiberium field to harvester)
  14. Is there a possibility to have an event based on Commando missions?
  15. CHANGE DIAMONDS TO SOMETHING ELSE!!! Maybe it could be red tiberium, or tacitus shard... up to you. something that is related to command-and-conquer
  16. There is a glitch when squad based units lost one or more of its member, it plays the wrong soundbyte when tapped on it when idle, it plays the under attack response instead of idle response.

This is an aesthetics suggestion, no effects on gameplay, but this would make it true to command-and-conquer franchise.

I don't expect all of these to be added at once, but slowly... but i would prioritize 1,2,3,9,10,11,16

I will add more later.

8 Replies


  • @XanderTheV wrote:

         7. Scorpion is missing the soundbyte when under attack by its counter, it's silent when i tap on it. (Not when ordering to attack wrong target, but when UNDER attack by a wrong target)


    Is this true?! Did you find the bug in a practice match or in a ranked/event battle? I'm compiling the voice response on all the units so I can preserve the game. I'd probably send into to a wiki or share it in the community. Right now I have the GDI vehicles, and GDI and Nod infantry. I'm about to start the Nod voice compilation, and I'd hate to run into an obstacle. One thing to note is that one can't get the normal match-up voice response of both MG nest and slingshot.

  • XanderTheV's avatar
    XanderTheV
    7 years ago

    @EinarThePillagerI got this during ranked match, scorpion's under attack soundbyte is missing.

    Also... have you tried attacking gun turret using MG squad? i haven't tried it though but my CnC instinct says that gun-based weapons hits poorly against structures. Which would yield normal attack responses.

  • EinarThePillager's avatar
    EinarThePillager
    Seasoned Ace
    7 years ago

    I did, I tested it in a practice match and found out that the MG squad doesn't fare against the turret and finds it the same way a predator does to a missile squad.

  • EinarThePillager's avatar
    EinarThePillager
    Seasoned Ace
    7 years ago

    Well that's because the MG nest is ineffective against strong arm turret and strong arm turret is effective against MG nest. You wouldn't want a sniper to make pot shots of a rhino (the vehicle and the real animal) would you? That thing would straight up trample your snipers.


  • @XanderTheV wrote:

          16. There is a glitch when squad based units lost one or more of its member, it plays the wrong soundbyte when tapped on it when idle, it plays the under attack response instead of idle response.


    I've seen this with my mutant marauders before. It kind of makes them paranoid and it seems to occur when your unit loses a squad member while starting to retreat. Infantry sometimes glitch out and cause one of the squad members to slide on the floor while the rest are running.

  • XanderTheV's avatar
    XanderTheV
    7 years ago
    @EinarThePillager lol... this is a bug in the rivals, but it was a feature in tiberium wars (when sniper team lost its companion, its soundbyte changes and became paranoid)

    However, they need to implement a new type of soundbyte response if missing a member is a case, because there are some soundbytes that don't make sense like "We need to pull back!" when the shockwaves are in safe area but missing a member.
  • EinarThePillager's avatar
    EinarThePillager
    Seasoned Ace
    7 years ago

    About the scorpion tank, I can confirm its silent when its facing a laser squad... I was hoping to file a bug report about this. Also, if a unit out-ranges another unit that its weak to, it should use the normal match up quote instead of the bad match up quote.

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