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Anonymous's avatar
Anonymous
7 years ago

Nerf the Titan and Flamer troops

I have been thinking about making this post for awhile, and have been playing with these two cards. And I can safely say the moment you play one of these cards their is noway for the enemy to win except if they play the extremely rare bomber for the Titan and the * Jeep for the flmaers. I personally think that 2 rocket men should be able to kill the titan, however they simply cannot, add some form of buff for large groups like rocket men so they lose a threat to the Titan. Otherwise it's a rush to the titan.

1 Reply

  • Flames/Shock Troopers are strong in that they can melt infantry, but they do very little to vehicles and cannot attack air. A talon or venom will heavily tip the scales against someone who is spamming them, or a buggy/rhino will do as well. The game is about having the right answer to the situation, not brute forcing things that shouldn't work to do so. 

    As for titans, there are multiple counters. As you said, rocket squads will do in a pinch, but if they have titans and all you can afford is a rocket squad, you are in for some trouble. Air units can deal with titans decently as well, but it will take some time. Zone Troopers/Cyborgs are the proper tech response to titans and can take them down with little difficulty. If you are having trouble with anything in particular, join the discord and chat us up, we would be glad to help. 

    But nerfing flamer/shock troops and titans just to make things that don't normally counter them become counters is a poor move from a balance perspective =)

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