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xMaksuss's avatar
6 years ago

NEW UNIT SHOWCASE - RAZORBACK

There is no community manager so this forum will not be updated with the latest news. I thought the game wouldn't be continued, but guess what: A NEW UNIT JUST GOT ANNOUNCED!!! Here is the article:

Introducing GDI’s strongest aircraft against infantry – Razorback! Read on for tips, tricks and counters to master this new unit.

 
 

GDI: RAZORBACK

Designed from the guns out, it’s whispered to be the ultimate anti-infantry aircraft. The Razorback provides GDI forces with precision strafing runs on soft targets with its twin rotating cannons.

Using its extremely agile design to maneuver around the battlefield, the Razorback can run and gun on its enemy.

 
 

Stats:

·       Faction: GDI

·       Building: Helipad

·       Rarity: Rare

·       Tiberium Cost: 60

·       Unlocks at Player Level 24

Deployment Tips:

Its sleek design and Turret-like features give Razorback an edge over Nod’s Venom. Since it can fire while moving, it’s an ideal choice for a front unit to reclaim your base during Yellow Zones. Maneuvering it is effortless as it is a lightweight unit, so use it to chase escaping infantries or against opponents who shift strategies mid-battle.

Counters:

·       Phantom (NOD), Attack Bikes (NOD), Cyborg (NOD)

·       Hammerhead (GDI), Pitbull (GDI), Zone Trooper (GDI)

From the Devs:

“The intent behind Razorback is to provide a Helipad to players that will work best with all assemblies during the opening, mid-battle or even at the very close end of the battle. This is the first in a series that’ll provide agility to players.” – YP.

We Want Your Feedback: We’ll be tweaking and tuning all units, and this is a great chance to have a real impact on the game! Tell us what you think of the new unit on Twitter, Reddit or Discord.

16 Replies

  • xMaksuss's avatar
    xMaksuss
    6 years ago

    @Oldskewlcandc wrote:

    I already did battle with this son of a b**** unit. Typical very little can counter it when you don't have the money to spend onion has to counter it.

     

    What I'd like to know is how he got it and it's not available for purchase yet? More EA game favoritism going on?


    Firstly: There is a 100 diamond offer in the store if you didn't notice - buy a rare crate and get a 10% chance to get 30 razorback cards. Got it on my second buy. I had diamonds saved up.

    Secondly: Wtf do you mean "very little can counter it when you don't have the money"? Every unit is unlockable without paying, just send talons at it jeez... Don't send missile squads, they just melt...

  • I’d still rather use the Talon. The Talon serves 2 roles. Anti infantry and anti air. With the Talon, I can take down Orcas, Orca Bombers, Venoms, Banshees, Kodiaks, Drone Swarms, and every infantry Unit out there for 30 Tiberium. 

    Replacing the Talon with this will make me have to give up another slot to put the Hammerhead in it which is pretty useless for anything else. 

    We only have 6 slots. It’s best to try to make ever unit you use serve 2 roles. 


  • @Oldskewlcandc wrote:

    I already did battle with this son of a b**** unit. Typical very little can counter it when you don't have the money to spend onion has to counter it.

     

    What I'd like to know is how he got it and it's not available for purchase yet? More EA game favoritism going on?


    Your posts are always so negative. Anyway, a Talon, Banshee, Hammerhead, Phantom, Pitbull, Attack Bike, Slingshot, APC, Rhino, Buggy, and all the anti air units in the Tech lab and Temple of Nod can take it down. 

  • xMaksuss's avatar
    xMaksuss
    6 years ago

    It takes a talon forever to kill chem troops and it looses against lasers.

    With more units you have more options to make a deck. This one unit can enable a new deck which was missing a key unit before.

    Do you know what makes chembuggy so damn strong? It‘s damage combined with the raider ability. Talons have to stay still to attack, making them an easy target for bikes. And even if they attack, their damage isn‘t that great. Razorback can move around infantry while dodging enemy bikes. It‘s also a lot of fun to use!

    Nobody is forcing you to use the new unit. You don‘t have to. Play how you want. I personally will use it x)


  • @xMaksuss wrote:

    It takes a talon forever to kill chem troops and it looses against lasers.

    With more units you have more options to make a deck. This one unit can enable a new deck which was missing a key unit before.

    Do you know what makes chembuggy so damn strong? It‘s damage combined with the raider ability. Talons have to stay still to attack, making them an easy target for bikes. And even if they attack, their damage isn‘t that great. Razorback can move around infantry while dodging enemy bikes. It‘s also a lot of fun to use!


    I use Talons in conjunction with other units to take down chem warriors. Everything is a compromise. If Micromanaged correctly, you can make due with less. 

    For example, Shockwaves are the natural counter to zonetroopers. But if you send a squad of rifleman at them along with the Talon, they are toast. 

  • EinarThePillager's avatar
    EinarThePillager
    Seasoned Ace
    6 years ago

    @Mister_Crac wrote:

    @EinarThePillager wrote:

    Well, talons can shoot while on the move.


    Are you quite sure? The game does not describe them as having the raider ability.


    Its a typo I missed, it was supposed to be can't. In fact most units can't shoot on the move. And some that does shoot, most are anti-vehicle.

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