Forum Discussion

Re: Connection interrupted during single player campaign

@AdamR 

This actually means the game froze. An actual crash is handled by the crash handling mechanism, but if it freezes, the UI just detects that no response is coming from the game engine.

6 Replies

  • AdamR's avatar
    AdamR
    5 years ago

    Yep, I see that it's a freeze and not a crash, though when the disk I/O settles down the engine/UI doesn't resume.

  • Nyerguds's avatar
    Nyerguds
    Hero+
    5 years ago

    @AdamR 

    Oof. I see. This is most likely due to the game saving a screenshot of the whole screen with every savegame. This probably also means that playing in a higher resolutions takes more time and space for the savegames since the saved preview is probably also larger.

    I've reported this odd disk space usage issue internally already; it makes no sense for a huge image to be saved for a tiny thumbnail in the UI. Not to mention, it overloads the available cloud sync space when quick saving often.

  • AdamR's avatar
    AdamR
    5 years ago

    That would explain why auto-saving takes a noticeable delay. (It tends to be pretty seamless in most games.)

    I'm playing at 1440p, that'd be considerably big to PNG. Particularly in a game like this with FREQUENT auto-saves. 🙂

    Thanks for mentioning it upstream.

  • I've noticed this also appears when you accumulate a large number of saves. -- This briefly pops up when clicking "Load".

  • Nyerguds's avatar
    Nyerguds
    Hero+
    5 years ago

    @AdamR 

    Yea, just... make sure to regularly clean out older savegames, I guess :-\

  • AdamR's avatar
    AdamR
    5 years ago

    In that case it would be a good feature to be able to tick multiple saves and delete them as a batch. Deleting them individually takes a long time, and deleting them from your local disk manually does nothing as Steam Cloud will bring them all back.

Featured Places