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Re: Harvesters should cost to rebuild period

In my opinion the perfect solution would be to make the second harvester cost 30 (or maybe even 40-60) for rebuilding it (rebuild=build it once it has been destroyed). What this means is that as long as you have no harvesters on the field, rebuilding one is still free. However, when you already have a harvester out and you want to rebuild the second, then it costs 30.

Idea behind this is to punish double harvester players if they keep loosing their harvesters, while leaving single harvester players unpunished. When the first harvester stays free you will also not instantly loose if your harvester dies to a rush.

This change will make tech decks viable ONLY if they can defend their harvesters. Right now even destroying about 4 isn't enough, so by adding a cost for rebuilding, players should be encouraged to build cheap units to defend the harvesters instead of ignoring attackers and saving up for tech units.

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