Re: Question on Hostile Takeover AI trigger
I checked the mission script, and the answer appears to be "destroying 31 enemy structures". Kinda random, I guess, but I suppose it makes for a decent jump scare. Since GDI only has 30 buildings on the map, the trigger can be avoided entirely by taking out the Construction Yard first, so they never rebuild any structures. In fact, the mission provides a back door into the base by hopping to the north-east village from your starting point.
To look at the missions, you need to open the install folder of the Remaster, and then go into the folder
Data\CNCDATA\TIBERIAN_DAWN
In there you will see a bunch of sub-folders; generally one for each section in the Select Mission menu.
- CD1\general.mix contains the GDI missions.
- CD2\general.mix file contains the Nod missions
- CD3\sc-001.mix file contains the Covert Operations missions
- CD3\sc-000.mix file contains the dinosaur missions
- CONSOLE_1 contains the Playstation missions, as loose files.
- CONSOLE_2 contains the Nintendo 64 missions, as loose files.
The missions are always in the name format "SC[G/B]##[E/W][A/B/C]", with ## being the map number, and have a .ini file and a .bin file.
The .mix archives can be opened with XCC Mixer.
For more information on the mission format, see this document:
http://nyerguds.arsaneus-design.com/cncstuff/cctxt/ccmanual.txt
As quick reference material, I have a collection of all the maps uploaded here:
http://nyerguds.arsaneus-design.com/cncstuff/mappics/
It is mainly meant to give a quick overview of the map layouts, but each folder contains a "maps" subfolder with the mission files.