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Re: Questionable decisions about this game's foundation.

It's not simple pathing. It's the way the objective works with the hexagon style locations. More than one unit cannot be in a space. Occupy the space with faster units and you can't really lose.

1 Reply

  • marksteele9's avatar
    marksteele9
    8 years ago

    That's a fair assessment, but I also think that it's an interesting game mechanic that adds an extra layer of strategy to it. Having to plan where you units go and not just mindlessly deploy and forget is what separates this game from things like clash royale. To me the issue is more the fact that units that can attack while moving have the ability to exploit this, remove that option altogether and it might make it more balanced. 

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