Forum Discussion

Re: red alert 1, 2 and tiberian sun wont launch

@Insomniac7290

Command & Conquer 1, Red Alert 1 and Tiberian Sun have all been upgraded with community-created unofficial patches that fix a lot of their bugs and compatibility problems. For Red Alert 2 there's a more general patch that solves a lot of its graphics problems. You can find them here:

Command & Conquer 1:

Red Alert 1:

Tiberian Sun:

Red Alert 2:

  • The graphics system patch DDWrapper is known to solve the "black screen" issue.
    Download the zip file and extract "ddraw.dll" and "aqrit.cfg" into your game folder. Then, open the configuration file "aqrit.cfg" in Notepad, change the "ForceDirectDrawEmulation" option to 1, save the file, and the game should work.

4 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago

    @Nyerguds

    still nothing. its gotten past the  "cant set video mode" but now they just outright crash and i have to restart the computer each time they crash cause i cant click anything on the desktop or anywhere else. this is truly starting to tick me off >.> 

  • Nyerguds's avatar
    Nyerguds
    Hero+
    10 years ago

    @Insomniac7290

    Honestly, if you have problems with such a diverse set of games, there may be something wrong with your PC itself... RA2 and TS use DDraw as graphics system, but on C&C1 and RA1 the patches switch that to a different one, usually OpenGL.

    For C&C1 and RA1 you could try tweaking the settings in ddraw.ini and setting the renderer to GDI instead; maybe that'll help?

  • Anonymous's avatar
    Anonymous
    10 years ago

    @Nyerguds

    i dont know how to alter .ini files properly last time i tried the game i did that on broke entirely. if i were to alter the .ini file id need a fairly simplified step by step procedure as im not terribly good with tech-talk and id probably alter the wrong thing

  • Nyerguds's avatar
    Nyerguds
    Hero+
    10 years ago

    @Insomniac7290

    Ehh. It's a text file. Double click to open it in notepad.

    ini format itself is ridiculously simple; it's a collection of "key=value". You leave the key name, you change the value. Lines starting with ';' are comments and will be ignored by the reading system. 

    The comments inside the file itself should explain how to modify things inside it correctly. As far as I know, you just find a line saying "renderer=opengl" or something, and change the value behind the = to "gdi".

About Command & Conquer Franchise Discussion

Chat about your favorite games in the Command and Conquer franchise and get help from the player community.13,574 PostsLatest Activity: 2 days ago