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Hi @DaSud,
Thank you for your feedback. We always appreciate hearing for our awesome players and I will pass this along to the rest of the team.
We're actively monitoring the effects of changing the Tiberium economy and can always make additional changes if needed. This is also true for the new units that were introduced in the last update. While they were extensively tested before being released, we will continue to monitor how they work, to ensure that they are balanced and fun to play and play against.
There are many variables that go into deciding what rarity a unit should be. While we explained our reasoning behind changing the units, we didn't go into a full list of all the variables that help determine unit rarity. For the Sniper Team (which is part of the Barracks), the impact that these long-range units have on the match justified changing the rarity from Rare to Epic. In contrast, the Disrupter is a more expensive unit in the Tech Lab. While it is also a long-range unit, the cost and location are also taken into consideration for the rarity level. In this case, we want Epics in the Tech Lab to feel very special, and just being a long-range unit isn't enough to justify being Epic. Hopefully that helps make it a bit more clear why Sniper Team is Epic and Disrupter is not.
I look forward to hearing more feedback or suggestions 🙂
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