Forum Discussion
8 years ago
Alright... since you called me out, lets take each of your complains slowly.
I agree the econ changes don't quite work. I get the idea behind them but there is basically no penalty for rushing now and on top of that double harvester builds are generally worthless, decreasing the variety of gameplay we were seeing pre-patch. Personally I like a solution mav proposed of having the base income start higher and then quickly decrease while the harvesters increase, it would give you some extra strength/recovery for a rush but then drop off so you can't just run a cheap build without ever building a harvester or without building one until fairly late.
The new units are fine, the Juggernaut I can't judge much, haven't played with it or against it, but it fills a different role than the mlrs what with being a tech unit and doing less concentrated damage over a large area, good design really, hoping to try it with an air build someday. The gigacannon has a very interesting gameplay to it that I quite like playing against, it is however too strong with Oxanna's ability and could probably lose a bit of damage against infantry, the basilisk in general just needs a buff of some sort, like keeping its charge as the cannon does and something else
The rarity changes I'm relatively happy with, we got a rare in the tech lab for tech builds, that was desperately needed and the kodiak is a very good choice for that, scarabs not being common anymore is amazingly good, and, while I do think nod needs a common unit in the temple (and really they're missing some unit roles there as well), the confessor being rare makes sense, its one of the most complex units nod has access to, I just wish cyborgs and zones were also made rare as relatively key counter-pieces at tech level. Snipers at epic is fine if/when they fix the epic unit bug, they're certainly impactful enough to earn it. Pitbulls at rare is another "finally this got changed" thing because really it was imbalancing the factions a touch to have bikes at rare and pitbulls at common, MLRS deserves the epic rarity for how impactful it is and then it matches up with its nod counterpart - the gigacannon (whose name I dislike)
And yeah, fairplay can't come fast enough, but I think everyone knows that, and they were smart to talk about it a bunch before this update so that everyone knows that it is coming. My biggest surprise of microtransactions thus far though is how nicely it has levelled the playing field at the top end of things, yeah its causing chaos lower down and the medal compression definitely will make things bad around 2k for awhile, those awful large medal gaps protected a lot of people from the top end for quite awhile, but its also shaking up the meta down there, which is good, and it will solve itself given time. Though I will say the compression happening now with microtransactions appearing at the same time and no fairplay makes the unit levels problem seem way worse than it is because yeah a ton of us with level 9/10 units got in range of folks at 6/7/8. Another thing that will even itself out a bit before fairplay with fairplay hopefully fixing the last bits of it.
I agree the econ changes don't quite work. I get the idea behind them but there is basically no penalty for rushing now and on top of that double harvester builds are generally worthless, decreasing the variety of gameplay we were seeing pre-patch. Personally I like a solution mav proposed of having the base income start higher and then quickly decrease while the harvesters increase, it would give you some extra strength/recovery for a rush but then drop off so you can't just run a cheap build without ever building a harvester or without building one until fairly late.
The new units are fine, the Juggernaut I can't judge much, haven't played with it or against it, but it fills a different role than the mlrs what with being a tech unit and doing less concentrated damage over a large area, good design really, hoping to try it with an air build someday. The gigacannon has a very interesting gameplay to it that I quite like playing against, it is however too strong with Oxanna's ability and could probably lose a bit of damage against infantry, the basilisk in general just needs a buff of some sort, like keeping its charge as the cannon does and something else
The rarity changes I'm relatively happy with, we got a rare in the tech lab for tech builds, that was desperately needed and the kodiak is a very good choice for that, scarabs not being common anymore is amazingly good, and, while I do think nod needs a common unit in the temple (and really they're missing some unit roles there as well), the confessor being rare makes sense, its one of the most complex units nod has access to, I just wish cyborgs and zones were also made rare as relatively key counter-pieces at tech level. Snipers at epic is fine if/when they fix the epic unit bug, they're certainly impactful enough to earn it. Pitbulls at rare is another "finally this got changed" thing because really it was imbalancing the factions a touch to have bikes at rare and pitbulls at common, MLRS deserves the epic rarity for how impactful it is and then it matches up with its nod counterpart - the gigacannon (whose name I dislike)
And yeah, fairplay can't come fast enough, but I think everyone knows that, and they were smart to talk about it a bunch before this update so that everyone knows that it is coming. My biggest surprise of microtransactions thus far though is how nicely it has levelled the playing field at the top end of things, yeah its causing chaos lower down and the medal compression definitely will make things bad around 2k for awhile, those awful large medal gaps protected a lot of people from the top end for quite awhile, but its also shaking up the meta down there, which is good, and it will solve itself given time. Though I will say the compression happening now with microtransactions appearing at the same time and no fairplay makes the unit levels problem seem way worse than it is because yeah a ton of us with level 9/10 units got in range of folks at 6/7/8. Another thing that will even itself out a bit before fairplay with fairplay hopefully fixing the last bits of it.
8 years ago
Agree, the Economy changes need to be addressed.
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