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@iLikeToSnipe21...or... just do the simple grind?
Nobody is saying you have to hit maxed card levels to enjoy the game. I say this from the perspective of a casual gamer, of course. If you're professional, then one would assume that this is just the cost required to run your business.
That said, one thing that Supercell does well is to cater to almost all the demographic of gamers. They have ladder which is level uncapped, then they have events that are level capped. While EA tries to do that with their event capped to leagues, i feel that there is more to be done in that area, like a universal level cap for events.
In any case, I continue to be cheap, pay what is necessary (if at all), slowly enjoy the journey and casually enjoy my game. 🙂
Simple grind? I don't know what level you're at, but I'm assuming not very high. It can take several days to train one level 10 unit just once. In the meantime, you're facing units in the level 11-13 range. With the current meta and the strategies I'd like to use, Shock Troopers would be a key unit to have. However, mine are stuck at level 9 due to lack of cards. Meanwhile, my opponents have level 11-12 Shock and Flame Troopers leaving mine completely helpless.
As for being a professional gamer in Rivals, I don't see any way to make any serious money off of this game; at least right now. Either way, this game is billed as competitive and a test of your skill. Having unit levels that can be gotten around by pouring money and time into the game has nothing to do with skill. Not only that, it is an anti-skill gameplay mechanic.
It's a shame they've gone this route because the core game is amazing. That's what makes the leveling prices and bundle "deals" so insulting. I would pay $30-$60 for this game to be complete. Any higher is unreasonable due to how the video game market prices games. You can buy fully featured PC RTS games at $60 or less. Why do I need to pay thousands if I want the complete experience from a mobile RTS with no campaign?
If you look at the big picture of how games are priced and what you get out of them this is complete insanity. Obviously those running this aren't insane, so what could be driving them to set these prices? Again, it's obviously driven by greed.
I don't say this lightly. I've never accused anybody involved with a game of being greedy before; I don't make toxic, baseless posts like the ones you see around here. But this is the only reasonable explanation for how the game is being run. The leveling system isn't fun at all, it doesn't add any positive value for the player. On top of that, the prices for the microtransactions are completely unreasonable. Their "big holiday deals" are the price of a decent PC game, and that's at a supposed "2.0x value" discount! Is leveling one unit to level 8 really worth two AAA PC games on a normal day? Absolutely not!
Yeah, I could afford to spend enough on this game where I'd be on par with the higher leveled players. But that's an insane waste of my money and I will not financially support a game driven by greed. It's fun enough that I'll keep playing without paying. But it's wrong to expect to be treated this way just because "I'm a F2P player". I'd pay for this game if I could, but the devs have chosen not to give me that option.
- 7 years ago
Fair point. But maybe we should focus less about the possible (may or may not be probable) cash grab intent and more about how to solve the problem.
If us players are seeing unfair match ups, then maybe there's an issue with the matchmaking that needs addressing by EA.
TBH, the main issues i'm seeing is
- people really want to play the game but are strangely getting punished for it as they advance too quickly up the league to be faced with heavy cashers
- players expect a fair fight all the time but are not getting it.
- players expect to hit the same levels as the heavy paying players and are frustrated they are not able to (disconnect in expectations)
- there is no avenue for players who want to play the game and not be punished for it (in the form of being too high in the league that leads to frustration when met with more leveled opponents)
@iLikeToSnipe21 outta curiosity, how long ago did you start Rivals?
- 7 years ago
I started playing during the beta, started during the middle and rapidly climbed up. Took a break when the matchmaking was really bad.
I do agree with you on what would alleviate it, but that's only doing so much to make it less of a problem. As long as unit levelling is in the game you're going to have major problems no matter what you do. For example, let's say a brand new unit comes out. Well, I can't play with it until it's levelled up. So I've got to wait weeks or months to use it.- 7 years ago
I don't agree with OP, reason being is regular and rare card you can get free from clanmates.
The only cost would be coins which after level 11 is quite high.
So for your math you should only be counting epic cards.
Then do a coin cost compared to diamonds bet it be higher
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