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I started playing during the beta, started during the middle and rapidly climbed up. Took a break when the matchmaking was really bad.
I do agree with you on what would alleviate it, but that's only doing so much to make it less of a problem. As long as unit levelling is in the game you're going to have major problems no matter what you do. For example, let's say a brand new unit comes out. Well, I can't play with it until it's levelled up. So I've got to wait weeks or months to use it.
I don't agree with OP, reason being is regular and rare card you can get free from clanmates.
The only cost would be coins which after level 11 is quite high.
So for your math you should only be counting epic cards.
Then do a coin cost compared to diamonds bet it be higher
- 7 years ago
That's what I figured as well and have been REALLY stingy with my credits.
in theory, you get enough credits daily from bounties and crates to purchase a common and rare card from the shop and still make some (at least at my level anyway). I figure (based on prev. expererience with such games) is that the main limiting factor would be the credits.
I'm glad that's been partly verified.
Epic cards have always been (in most instances) meant more for the players who pay. They're always 'cooler' with different mechanics but it's something us F2P players have to accept and manage with the system.
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