Forum Discussion
If the introduction of new cards (units) is going to be an issue for you then the execution of this game is just not for you and you might have a better time playing a fixed cost (don't know what the actual term is) PC/ Console game.
i'm used to this type of introduction of units in games because most mobile games I play (Clash Royale, Boom Beach) all follow the same format. Is it a potential for developers to earn $$$? Probably. But they do have to earn money some how and there's only that many business models for games.
I'm afraid, you're coming into this with the wrong expectation that it's going to be similar to your preferred or past gaming experience. I'm guessing you aren't the only one with such disappointments since CnC IS known to be RTS with no such limitations. But keep in mind, this IS also for mobile and they have to work within the constraints of a mobile platform.
My expectation isn't so much the way the game works and you level up units. I do think that's a mistake, but it can be made to be an okay system. As for the rest of the game, I think it's amazing for a mobile RTS. I've enjoyed it far more than I expected and have no complaints on the gameplay itself.
However, the pricing is absolutely unacceptable. $25 is what I might spend on a fully-fleshed third faction. I would need to buy two of the $19.99 holiday bundles to get a unit up to my level from nothing. So, $40 for a brand new unit when it's "on sale"? No thank you.
Nobody should ever expect to pay that much for ONE unit. First of all, the actual technical effort required to design it, program it, do the unit animations, voicework, etc cannot possibly justify the prices they set. I work as a software engineer and project manager in an industry rife with overcharging customers for the effort actually put into the software. I can say with certainty that the percentage they're charging you for these bundles is absolutely insane. I would pay $4 at most to get one unit to my level and I'd even hesitate at that.
What is being charged is not a fair price and goes against the expectations we should have as customers. Again, $59.99 is the average market price for a AAA game. Now compare the effort required to make a unit to making a AAA game. Do you really think it's a $10-$20 difference in effort?
To recap, the gameplay exceeds all of my expectations. It's quite simply amazing. However, the pricing for the microtransactions is simply insane. Make them reasonable and the leveling of units will be more palatable.
- BattaIia7 years agoSeasoned AceBut there are two sides to that coin.
Situation: crates are too expensive, and not very beneficial.
Direct Result: Most players will avoid them.
In-direct Result: "Pay to win" isn't a common occurrence. Most matches are instead decided by skill and to a more extent account age over money spent.
Situation: Crates are cheap and have a much higher impact on level
Direct Result: Sales are high, most players won't mind a level or two for 10 bucks
in-direct result: Those who want to go free to play are punching bags for the paying elite.
The game can't be P2W and too expensive at the same time. While I wouldn't mind pitching in 10 bucks a month or so, seems I'll just have to put it in a jar and wait for reasonable deals.- 7 years ago
no its a pay to win
i just seen a post of a guy complaining about his lvl 15 max units and getting cards for those units
so he really did P2W on the game it does happen. what needs to happen is that the unit lvls need to go away to balance the field so then it is all about skill
the player should be the only thing with a lvl to unlock units
- 7 years ago
You know, the current card system that Rivals is using isn't that new. Hearthstone has it. Clash Royale has it. Heck, even that game Marvel Puzzle Quest has it. If players want to p2w, by all means, go right ahead. No one is disputing the presence of P2W being an advantage. Higher level stacks the cards in your favor. Though there is still some level of skill involved as we've all met that overleveled player that doesn't know what he's doing.
But i reckon, your main gripe (and most of the forum) really is the inability to have a game mode within Rivals that allows for leveled play.
If there's a separate mode within the game that allows for that, and there still exist the league tiers, would that sit better with you?
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