Forum Discussion
You know, the current card system that Rivals is using isn't that new. Hearthstone has it. Clash Royale has it. Heck, even that game Marvel Puzzle Quest has it. If players want to p2w, by all means, go right ahead. No one is disputing the presence of P2W being an advantage. Higher level stacks the cards in your favor. Though there is still some level of skill involved as we've all met that overleveled player that doesn't know what he's doing.
But i reckon, your main gripe (and most of the forum) really is the inability to have a game mode within Rivals that allows for leveled play.
If there's a separate mode within the game that allows for that, and there still exist the league tiers, would that sit better with you?
that would be nice but we all know it wont happen
ive been grinding out on this game for a whiiile now im at max player lvl but i have * for units my max is 10
i just dont see the "pay off" for a game like this im slowly starting to walk away from it my medal count has stalled out im not going anywhere and grinding for weeks for one unit isnt that much fun
- 7 years ago
@punishertrd wrote:that would be nice but we all know it wont happen
ive been grinding out on this game for a whiiile now im at max player lvl but i have * for units my max is 10
i just dont see the "pay off" for a game like this im slowly starting to walk away from it my medal count has stalled out im not going anywhere and grinding for weeks for one unit isnt that much fun
I can see how that can be frustrating for you. For context, how long did it take to get to your level anyway? I'm curious since i really only started this game a little over a week.
The way I'm seeing the game is that it's in its infancy stages. There's still some improvements in the UX beyond the game play. It still seems rather basic compared to other mobile games. I'm hopeful that it'll get better with a strong enough community.Ask me again 3 months later if i still feel the same. 😛