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You know, the current card system that Rivals is using isn't that new. Hearthstone has it. Clash Royale has it. Heck, even that game Marvel Puzzle Quest has it. If players want to p2w, by all means, go right ahead. No one is disputing the presence of P2W being an advantage. Higher level stacks the cards in your favor. Though there is still some level of skill involved as we've all met that overleveled player that doesn't know what he's doing.
But i reckon, your main gripe (and most of the forum) really is the inability to have a game mode within Rivals that allows for leveled play.
If there's a separate mode within the game that allows for that, and there still exist the league tiers, would that sit better with you?
A separate mode with no levels might be enough to fix the issue honestly. I'm only here because I want a mobile RTS to kill time while I'm out and about or waiting on something. However, if that RTS becomes too frustrating to play then I'm just not going to play it.
- 7 years ago
@iLikeToSnipe21 wrote:A separate mode with no levels might be enough to fix the issue honestly. I'm only here because I want a mobile RTS to kill time while I'm out and about or waiting on something. However, if that RTS becomes too frustrating to play then I'm just not going to play it.
Agreed. Clash Royale took awhile to find its stride though they did do a good job having a separate game mode that allowed for equal playing field (requires minimal in-game currency) for on-demand playing and then timed events. I still think they've done a good job through the years (i believe its coming to their 3rd year soon.
And a game really should have a good level of frustration and satisfaction. Enough frustration to drive you but not to the point of wanting to throw your device across the room lol
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