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Mister_Crac's avatar
7 years ago
Solved

Tile blocking is inconsistent

Product: Command & Conquer: Rivals
Platform:Android Phone
List the specific devices you play with (e.g. iPhone 6s Plus, Samsung Galaxy S7) Sony Xperia Z3 Compact
OS Version Android 6.0.1
What is your Player ID? Mr Crac#GcdxpKY9
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug When a hex field is occupied by a unit of my own, I can walk through it with another unit of mine just fine. However, when a hex field is occupied by a unit of the opposing army, the field is considered as blocked. This is inconsistent. Either the tile in question should generally be considered as blocked for ground units when it is occupied (by a ground unit), or it should not. I am aware that C&C Rivals is not a 100% realistic battle simulator. But that does not mean that it should defy reality completely. So I would like to kindly ask you to change this behavior. Please also have a look at this thread, there are some interesting insights to be found: https://answers.ea.com/t5/Game-Information/tile-blocking/m-p/7366902#M3402
Steps: How can we find the bug ourselves? Try to walk through a ground unit of your own army. Try to walk through a ground unit from the opponent's army.
Connection Type Wifi
Please select your region Europe
Country Germany

Product: Command & Conquer: Rivals
Platform:Android Phone
List the specific devices you play with (e.g. iPhone 6s Plus, Samsung Galaxy S7) Sony Xperia Z3 Compact
OS Version Android 6.0.1
What is your Player ID? Mr Crac#GcdxpKY9
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug When a hex field is occupied by a unit of my own, I can walk through it with another unit of mine just fine. However, when a hex field is occupied by a unit of the opposing army, the field is considered as blocked. This is inconsistent. Either the tile in question should generally be considered as blocked for ground units when it is occupied (by a ground unit), or it should not. I am aware that C&C Rivals is not a 100% realistic battle simulator. But that does not mean that it should defy reality completely. So I would like to kindly ask you to change this behavior.
Steps: How can we find the bug ourselves? Try to walk through a ground unit of your own army. Try to walk through a ground unit from the opponent's army.
Connection Type Wifi
Please select your region Europe
Country Germany

  • Hi @Mister_Crac  and thank you for the feedback.

    I make sure to let the team know.

    On a side note: Whilst the behavior might not be consistent, it is working as intended to give you the opportunity to move units to the desired spot without being blocked by your own units.

3 Replies

  • Hi @Mister_Crac  and thank you for the feedback.

    I make sure to let the team know.

    On a side note: Whilst the behavior might not be consistent, it is working as intended to give you the opportunity to move units to the desired spot without being blocked by your own units.

  • Mister_Crac's avatar
    Mister_Crac
    7 years ago

    Thanks for the reply.

    Yeah well, I can't say that I am too happy with the current implementation. There are even more inconsistencies:

    When you control an air unit, you can let it fly over a (hostile) ground unit just fine. However, when you control a ground unit, then you cannot move past an (hostile) air unit underneath it. This does not make good sense: If the one is possible, the other should be possible as well, since physically it's the same thing. 

    Or to put it in other words:

    If a ground unit cannot block a (flying) air unit, then an air unit should not be able to block a (moving) ground unit either. They are moving at totally different heights above ground, so where should the blocking come from?

    I do feel that these logical inconsistences are taking away from the fun in this game. But maybe that's just me.

  • Mirthay's avatar
    Mirthay
    New Novice
    7 years ago

    Ye i think too it is a bad desing that fly can stop nuke when field is full of units because oponent just fly in circircle at full field ....

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