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Of course having EVERY unit would be bad. That's not even anything like what I said. There are multiple units that are well balanced but are rarely used just because there's no room for them due to the deck size. Having one more slot will increase variety.
@iLikeToSnipe21 wrote:
@XPlayerJI don't know what league you're in, but it's definitely the case that some maps within the same league heavily favor other deck types over others. I mean, it's not like it's only one map per league. Of course some maps will be different in how a deck performs. This is especially the case in Tib league.
Of course having EVERY unit would be bad. That's not even anything like what I said. There are multiple units that are well balanced but are rarely used just because there's no room for them due to the deck size. Having one more slot will increase variety.
I never said some maps don’t favor specific decks.
The game has been reorganizing maps for certain leagues on purpose!
They do it to shift the meta.
I don’t think you are aware of them doing it on purpose so 1 Deck can’t reign supreme forever.
They try to get players to redesign decks to different maps.
This is why what your saying isn’t really going to happen.
The game make money when people use different units & change units for different maps.
- 7 years ago
@XPlayerJ We can both agree that certain maps favor certain decks. So if you're in a league with three maps that each favor a different deck... What happens if you randomly get a map that doesn't favor your deck (rather than the one that would favor your deck) and your opponent has the deck that is favorable to this map?
Do you not see how having maps within the same league that favor different decks adds luck as a component of victory? I am all in favor of having different maps to encourage different decks. But having this requires the ability to choose one of your three decks upon seeing the map selected. There are literally no downsides to choosing a deck after seeing the map. It adds another layer of strategy and removes another factor of luck from the game.
Not a single, successful RTS has had this problem in its ranked mode. If you were to have a desktop RTS with these random variables in its ranked mode, it would not be taken seriously and would fail. Honestly, I can't think of a single game with a ranked mode in any genre that does this.
- XPlayerJ7 years agoRising Vanguard
@iLikeToSnipe21 wrote:@XPlayerJ We can both agree that certain maps favor certain decks. So if you're in a league with three maps that each favor a different deck... What happens if you randomly get a map that doesn't favor your deck (rather than the one that would favor your deck) and your opponent has the deck that is favorable to this map?
Do you not see how having maps within the same league that favor different decks adds luck as a component of victory? I am all in favor of having different maps to encourage different decks. But having this requires the ability to choose one of your three decks upon seeing the map selected. There are literally no downsides to choosing a deck after seeing the map. It adds another layer of strategy and removes another factor of luck from the game.
Not a single, successful RTS has had this problem in its ranked mode. If you were to have a desktop RTS with these random variables in its ranked mode, it would not be taken seriously and would fail. Honestly, I can't think of a single game with a ranked mode in any genre that does this.
Yes, the different maps add an element of luck, but it doesn’t mean I agree with you in allowing players to see maps pre-fight.
The favor of terrain can be against you, but you could be lucky as well and get it to benefit you.
This means both players share the same luck chance going into the fight.
In addition, I think the luck will statically balance out.
I believe you will have tons of chances to play in all the maps equally.
- 7 years ago
@XPlayerJ wrote:In addition, I think the luck will statically balance out.
I believe you will have tons of chances to play in all the maps equally.
At its core, what is C&C Rivals?
It is a simulation of warfare.
Now, it is not a 100% realistic simulation of warfare, and it does not have to be. Still, I agree with the people who say that luck/randomness is playing a too heavy role in this game. An RTS game should not be a crap shoot. C&C Rivals however is a crap shoot in many regards.
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