To add to this, sometimes I wish to take a specific route to a location, in order to avoid tiberium damage, or maybe for a pincer attack, etc.
Currently the pathfinding has no intuitive way to allow me to micromanage the intended paths and ending locations for multiple units at once, or at least the current iteration can at times be incredibly frustrating.
Too much switching back and forth between units making sure the flame troopers aren't walking through the tib field unnecessarily on the way to the home hex, while making sure your bikes aren't shooting at the rocket infantry because the harvester moved and rocket inf were closest, while simultaneously spawning a new unit to deal with seths flame troopers burning down your base.
Issuing hard commands like double clicking for "stick to this unit" or "defend this area" would go a long way but I understand as a mobile game you are trying to keep controls simple and barrier to entry low. But just some food for thought. RTS NEEDS good control and pathfinding.