@punishertrd Again, if you play for ages, you advance. So how can it be? Whilst I agree with the term pay wall, it’s still not pay to win. I’ve seen many players who pay their way to Masters and are still complete muppets going against someone with some micro skill. The game gets very frustrating when you reach the limits of your Tier. And very rarely can you consistently beat 2-3 Tiers higher. So people will pay to increase tiers. But you don’t have to. That’s my point. Look at games such as World of Tanks. Where you can buy tanks you can’t get for free. They are OP and force people to spam gold noob rounds to penetrate its armour. This also forcing other players to spend real money. That’s the definition of Pay To Win. This isn’t happening in Rivals. Only when a new unit is introduced and someone has the advantage of the bat by purchasing higher tiers of it. But eventually everyone who’s interested will level it up and compete.
If you think it’s pay to win, maybe look at your own skill or the fact that you need to just play longer to level up. Yes it kicks in at level 10. But whatever. If your win rate sits at roughly 50% then MM is doing what’s it’s supposed to do. If you are sitting way lower, you deserve to go down to lower leagues and play with similar players then it’ll go back to above 50%. It’s just a shame they don’t cater for starting new decks. That’s hella frustration.