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I totally agree with you, it feels like it's discriminating for tech players more than diversify! As a player rely on laser squad and shockwaves unit along with tech units.
I think Tech units is already too expensive I mean u could always kill cyporg which cost 130 with shockwaves cost 40 !!!
@virus96lt wrote:I totally agree with you, it feels like it's discriminating for tech players more than diversify! As a player rely on laser squad and shockwaves unit along with tech units.
I think Tech units is already too expensive I mean u could always kill cyborg which cost 130 with shockwaves cost 40 !!!
I would probably suggest that all tech is only effective against one unit type, so tech users would have to rely on multiple units to win. Units like Confessor, Cyborg, Avatar, Artillery, Sandstorm, Zone trooper, Mammoth and Juggernaut are hard to counter with only 1 type. You have to rely on units that there not effective at. I would suggest Confessors be like a powerful slingshot but only deal damage to infantry the same way a militant/riflemen can. Zone troopers and cyborgs should not be able to shoot air (or anti-air damage halved) and Mammoth/Avatar should take a longer time crushing/burning infantry. Sandstorms should only be able to lock on to one of two units per salvo (if you have a predator and an orca attacking it, the sandstorm can only fire its salvo on either before reloading) and Juggernauts/Artillery should turn slower and cause splash on one tile.
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