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Whichever way you prefer 🙂
Alright:
ID: 1004214784114
Date this happened: There is no single date. It basically happens every time the following conditions are met:
- I have played for some time in a row so that the iPhone7 gets hot
- Then the battery gets low (to about 20%). Then I just charge the phone while playing
- Phone becomes even hotter, but I can still touch it so it's not extreme. I can't tell the exact temperature because I didn't measure it x)
- At some point something strange happens: games run normal UNTIL the second missle of the match hits anyones base. After that, the framerate drops down to maybe 10-15 and playing becomes challenging. After the game ends I return to the main menu, and the menu works perfectly. I start the next match, and it too, works perfectly. But as soon as the second missle hits a base, the FPS drop down. This drop happens literally nowhere else.
I guess phone protects itself from overheating. The interresting thing is that it ONLY happens after the second missle.
- 7 years ago
UPDATE: So the newest patch just hit us, lets see which of my suggested things came through. I know the devs most likeley didn't read this post, but it would be good to see if I am taking the correct steps. And in the meantime, because I am bored again, lets review the patch :P. If you want to compare my nonsense to the actual patchnotes, here they are: https://answers.ea.com/t5/Game-Information/Balance-Update-March-13/m-p/7677701#M5118
- JJTs: I wanted something to change, and the devs delivered. Nice!
- Kodiak: See? I TOLD you the Kodiak needed a nerf! And finally it came through yaaaay! Not sure if the simple HP decrease will be enough, but we will see.
- Liang: I recommended reducing the cost by 10, they reduced it by 20. That is a gigantic change! But still, the drone is kinda weak on low HP units, so it should still be changed to flat HP and not max HP. But still, love the cost reduction!
- Lt. Strongarm: Not sure if this change will be very impactful, but ok. I don't use the turret that much myself, so I can't really judge.
- MG-Squad: OH MY GOD YES THANK YOU!! I just love this unit and this buff is amazing. This is a nightmare for MG-squad-haters, however xD
- MLRS: That change was indeed needed, but increasing reload time by 1.5? That's a bit too much. A 1 sec increase would have been enough, since cost also got increased. Oh and I was arguing about a cost reduction of the gigacannon so it matches the MLRS and now they ARE both the same, so technically my suggestion came through :D ( not really actually lol )
- Mohawk: If devs say it will make level differences less impactful I'm always happy.
- Orca: i begged to change something with the orca, and they did. Nice!
- Pitbull: This is again something that makes level differences less impactful, but a nerf to the pitbul? Hmmm not a big fan of that, tbh.
- Predator/Scorpion tank: THIS... THIS is a meta changer right there. I like that the devs make big changes to the game, because change is good.
- Rhino/buggy: Some people start with harvester and then build a rhino/buggy to scout. This change will hurt them a bit. But not meeeee so I don't care ^^
- Sandstorm: ANOTHER change that I requested! The HP increase turns the sandstorm into a defensive wall, love it! (Btw poor tib-players who have to face lvl 15 sandstorms)
- Snipers: TO WHOEVER MADE THIS CHANGE.................... I love you... My suggestion of 10 cost reduction is laughable, this change is waaaay better. If shockwaves/flametroops hunt you, you can shoot, walk, shoot, walk, so you can kite them very well. In my opinion the best change in this whole patch!
- Talon: A change to the talon wasn't in my suggestion list, but the increased turnspeed is still welcome. I just thought this is how it is and accepted that the talon needs some time to face his target. The damage increase? Ehh, good I guess.
- Avatar: Yes, good change, thank you. But there is still this stupid strategy of just running the avatar to the enemy harvesters, mow them down and directly build another one because now you got the money for it. Maybe something can be done here, or it will just stay a accepted strategy.
- Banshee: I just hate the banshee. The nerf is just a tiny one, but its still a nerf, nice!
- Chem buggy: Ok, this is like the only change in the entire patch that I strongly disagree with. The chem buggy should be buffed, not nerfed. It already struggles against anti-vehicle infantry (which it shouldn't do), and reducing the HP even slightly may have big changes, like taking a rocket less. Even if its just for training differences, the chembuggy should recieve a buff.
- Chem warriors: To be honest, I wanted to suggest a buff to the chem warriors, but then decided against it since I thought it would be unnecessary. But the buff came through anyways, and I like it.
- Inferno: I mentioned that the inferno/phantom combo is too strong and now the inferno receives a nerf. Much appreciated!
- Rockworm: “This was an unintentional change that is being reverted with this patch.” It was unintended? What a relief, I thought the devs were insane. The damage reduction to buildings was strongly suggested by me, THANK GOD it got changed... spectating gold league became so boring since all they were doing was nonstop attacking the base with rockworms...
- Stealth tank: Again suggested by me, and the devs did it. Man, did they actually read my list or what xD. Thank you for the change, Stealth tanks were ( C&C 3) and still are ( Rivals ) one of my favorite units.
Well, I'm through with the patch. And I didn't write 6000+ words this time yaaay!
TL;DR: Like 80% of the patch was mentioned in my suggestion list. Most changes were good except some "meh" ones, but only 1 bad one. All in all a good patch!
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