Forum Discussion
No fix yet?
I've the same annoying door sound bug, as shown in http://www.youtube.com/watch?v=XYIYcjbVJFI
- 13 years agoI was at that very location in the video when I stopped playing it the first time due to the sound, then I decided to continue for a little while cuz I thought maybe it would fix itself somehow, as I progressed...maybe 25-30 minutes further, the sound glitch was completely gone from those initial areas and that made me quite happy, but to my dissapointment they reappeared again at the first side mission.
- 13 years ago
Anyone want to bet whether we will get a patch before, after, or at the same time as the first DLC pack?
- Anonymous13 years ago
I'd be willing to stare in awe, should we recieve any patches whatsoever. DS2 recieved rather poor aid in the past, hence my hope slowly dies every day in relation to DS3.
- Anonymous13 years ago
Since there was no refund button, I just went ahead and "asked a question" on Amazon, linked them to this forum and requested a refund in the message.
They actually did it, I have $65 back...happened in less than 24hrs.
In the message I mentioned that the studio wasn't responding and told them I'd buy it again if they ever fixed it, which is what I plan to do.
By the time it's fixed, I think the game will cost even less than now <eyeroll>.
Anyway, I'm a happier non-customer until that day...so many things to do with $65!
- Anonymous13 years ago
This issue has been ignored for far too long already. It is time somebody paid attention to it, because it RUINS Dead Space 3.
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Starting from Chapter 3, CLOSED Kinesis Doors constantly stutter as if their closing sound effect is stuck on infinite repeat.
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1. Every single one that is closed stutters, often multiple ones at a time. Like a bus engine that goes BRRRRRRRRRRRRR.
2. The more FPS one has the faster they stutter. Vsync = 30 fps = Slower Stuttering. No Vsync = 60 fps = Faster Stuttering.
3. Since they are EVERYWHERE, it is impossible to get away from it. The constant noise RUINS the atmosphere.
4. If you open a door, it stops to stutter - but every other closed one in sight immediately takes it over, if they are not already stuttering.
5. The first Patch DID NOT FIX IT. How is it possible? Is nobody at Visceral aware of this issue?
EXAMPLE VIDEOS OF THE GLITCH ON YOUTUBE -----
1. http://www.youtube.com/watch?v=KaMFFmIl3U0
2. http://www.youtube.com/watch?v=XYIYcjbVJFI
3. http://www.youtube.com/watch?v=t-yI-GQn4WM
I, as well as many other human individuals, paid money to enjoy DS3, yet the PC version has to suffer from such a ANNOYINGLY BOTHERSOME bug / glitch ( among countless others on both PC and consoles ) that first occurs within areas that were advertised as MORE DEAD-SILENT then ever before in the franchise. Why is this the case? Bad port? What is the reason? And would you please fix it? Two weeks have passed by now.
And if Patch 1 couldn't fix it, then I honestly wonder if anybody will try to at all. My money will not go to future EA titles if this issue remains.
THANK YOU AND HAVE A NICE DAY ---
- Anonymous13 years ago
Bump^ to this. I have been a fan of the franchise from the start but in a game that, because of a glitch that is no doubt SIMPLE to fix, doesnt deliver on something it ADVERTISED (silence), I'm starting to have serious second thoughts about dumping EA games altogether. Honestly, when we buy a game, we don't expect it to be flawless (no game is) but we DO expect play testing and we DO expect support - it is NOT too much to ask!
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