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Hi guys!
Okay we checked this bug but would need some additional data from you guys. We checked several videos on the net and those videos lacking sometimes important details. You could really help us to investigate the impact of this bug and to investigate the reason for this issue.
We would need following data:
Where did this bug occur?
Please give us information if the bug occurs in every chapter and door in the game. As an example, we have some cases where this bug only occurs during the chapters "on space stations". Please share your experience and let us know if the bug is impacting the whole game or just certain areas.
Please describe the impact of this bug in detail.
General speaking, we would need to know how "bad" this bug is on your game-client. Is it just a bit stuttering over a couple of minutes, is the sound replicating itself, is it getting louder etc.
Please tell us if this bug changed his impact over a special amount of time, on various levels or after doing some troubleshooting steps.
Please post your sound-hardware details.
It would help us if you would post the model of your soundcard and if it's onboard or not, what kind of OS you are running on your PC and which version of DirectX you are using. You could add your graphic card in addition.
Thanks for your help!
Basti
Ps.: I merged two topics about this issue in one big topic to collect your feedback.
Where did this bug occur?
The problem occurs at every single kinesis door I have encountered. Unfortunately, I haven't played much past Chapter 3 because the problem is so severe that I can't continue with the game. Others have told me the problem continues occuring later on, but I haven't experienced this for myself.
Please describe the impact of this bug in detail.
The YouTube videos do a decent job of showing you guys what it sounds like so I'll try to add a bit onto that. The sound doesn't get louder, but does change in frequency depending upon your frames per second. When I have my fps limited at 60, it repeats very quick. If I limit them at 30, it's somewhat slower. Aside from that, the sound remains a constant volume and is audible so long as your are within range of the Kinesis doors..
It stops when the door is opened, but resumes again once it shuts. As someone else described, it sounds like the doors have a motor inside of them. It is certainly NOT just a bit of stuttering over a couple minutes and is instead a continuous, repeating sound that is loud enough to make it hard to hear other stuff going on in the game.
Please post your sound-hardware details.
Creative Sound Blaster X-Fi Fatal1ty with the most recent drivers
I am using the DTS Connect encoder so I can send 5.1 audio via my sound cards optical out to my Onkyo reciever.
I am on Windows 8 and I'm running the latest version of DirectX.
I can't think of anything else that needs to be said. If there are any other questions, I'll be sure to check back soon.
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