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Hello eabastian, thanks for the response.
This bug occurs at every single door in the game which you open with kinesis. It happens throught the space station within which you are persuing Ellie's S.O.S signal and in two chapters later in the game. The issue is this:
Whenever you are within a certain distance from one of these doors, it repeatedly plays it's door opening/shutting noise. It repeats at roughly the same frequency as your framerate. When you move away from the door, you can hear the sound ending momentarily before it begins repeating again.
I'll post some details of my hardware shortly.
I've noticed that a number of people are running Creative cards. I can confirm that the sound glitch does not occur on my Windows 8 install with a Realtek onboard sound card. I'm not sure if anyone has tried this but if you have an audio control panel anywhere, you may want to disable any special effects like reverb or EAX as a precaution.
If you have onboard sound or a USB sound device (ports on your keyboard or a headset), try giving those a try. If those work, you should still reply and let everyone know what specific hardware is not working for you and what has worked.
- Anonymous13 years ago
I'm running windows 7 64bit sp1 with the latest version of directx.
Realtek onboard and Corsair Vengeance 2000 headset and both have the issue.
2x Nvidia 670's
The bug occurs and impacts me like it does everyone else.
- 13 years ago
I have this bug and a Realtek onboard soundcard, using the "high definition audio device" driver from windows 7. I never have any audio problems whatsoever.
They almost have SimCity running smoothly but we still can't play Deadspace 3 :P
- Anonymous13 years ago
Well, we've ruled out Windows 8 and we've ruled out that its limited to any specific hardware.
For Realtek hardware, you may want to try to update your drivers from the following site:
http://www.realtek.com.tw/downloads/downloadsView.aspx?Langid=1&PNid=24&PFid=24&Level=4&Conn=3&DownTypeID=3&GetDown=false
The version that is included with Windows and through Windows Update is rarely updated (if at all after its initial launch).
If this works for you, let others know.
EDIT: I just looked up a video where they claimed to have this sound glitch. Are you referring to the door sound that repeats when you are in the proximity of a door that needs opened via kinesis? Ie. the sound that goes away once you leave the area. I have the same "issue" but I took it as an audio que that there was a door in the area or something eletrical in the walls.
The video I viewed can be found below:
http://www.youtube.com/watch?v=XYIYcjbVJFI
I did look up XBox gameplay videos and I can confirm that is not present there. I'm am leaning towards this not being due to any sound card hardware/software combination at all and it would need to be resolved via a patch. Regardless, I certainly did not find it game breaking. - Anonymous13 years ago
its probably related to the physics glitches in all dead space games. the sound remainds me of when ragdoll body parts get caught in the ground and shake endleslly. probably the door doesn't properly close and its physics state goes into an endless loop of on off.
- Anonymous13 years ago
Its very possible and there is no option to reduce or increase physics accuracy that I've seen. On a body you can push/move it to end the sound. There is no in-game mechanic that will affect the door other than kinesis on the wheel. After that, its a scripted event.
- Anonymous13 years ago
I have this bug, and I have a Creative sound card, I tried disabling the EAX effects and nothing happened, I tried using the realtek onboard audio and nothing again..... By the way, nobody cares about the flashlight not casting shadows bug? this is more anoying than doors bug.....
- Anonymous13 years ago
When we refer to this as "unplayable" or "game breaking" its when a fair portion of us are no longer able to feel any sensation of fear as a result.
This portion of folk bought the game to feel this sensation...I didn't buy this game for action...I wanted chills.
When I'm hearing that constant generator sound and a monster comes out I think "oh, hello, I guess I should shoot you now".
When I am traversing a SILENT corridor from the original DS, on the other hand, and a monster pops out, I go "I'M GOING TO DIE OH MY GOD HOW DO I MAKE IT DEAD FIRST?!?!?!?!?!"...I would only pay more than $15 for the latter reaction.
- Anonymous13 years ago
Hey guys!
Please keep on using my template as we need to provide this data to the studio as constructive and useful as possible. This topic is especially only for the soundbug issue. I will extract some of the other feedback regarding the soundbug issue, but please keep on answer our questions as it make it easier for us to gather your useful data.
And btw., thanks for your feedback so far! :D
Cheers
Basti
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