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Where did this bug occur?
I've made it as far as the C.M.S. Greely ship in the game. Every single pneumatic door I have come across has made this grinding noise. The sound stops when the door is open, or if you walk far enough away.
Please describe the impact of this bug in detail.
In some cases the sound can be loud enough to drown out dialogue. If a character pops up on the radio, run away from the door so you don't miss what they say! A lot of these hallways are very quiet with spooky violin strings ambiance. The very loud grinding sound is not appreciated. The sound seems to match the framerate of the game. If I disable V-sync and run my game at 60 fps, the sound is very fast. If I run at 30fps it is much slower. If I crank my settings to maximum and drive my framerate to 20 fps it is slower still. It reminds me of the sound a physics object can make in a game when it's stuck halfway through the floor. Like a ragdoll body or a gun sticking halfway out of a wall making a racket. Is the wheel on the door a physics object? Is the kinesis actually turning it? Just a thought.
Please post your sound-hardware details.
OS: Windows 7 Ultimate
Motherboard: ASUS P8Z77-V LK
CPU: Intel Core I5-3570k
Video Card: Nvidia GeForce GTX 465
Sound Card: Realtek High Definition Audio (onboard)
DirectX Version: DirectX 11
- Anonymous13 years ago
03-15-2013 05:10 AM
Where did this bug occur?
On kinesis activated doors.
Please describe the impact of this bug in detail.
Minimal impact to me, posting this to provide additional information to resolve this issue for others. Sound is similar to something "clattering" in a wall. Repeats indefinitely near doors and volume will decrease as you move away from the door(s).
Please post your sound-hardware details.
OS: Windows 8 Media Center Edition 64-bit
Motherboard: MSI 760GM-E51
CPU: AMD Six-Core @ 2.8 Ghz
Video Card: eVGA GTX 570 SC Edition
Sound Card: Realtek High Definition Audio (onboard)DirectX Version: DirectX 11
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