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I also have this problem.
Where did this bug occur?
Almost every door that needs teleknesis to open.
Please describe the impact of this bug in detail.
It kills the immersion about as well as Issac can kill necromorphs.
In a part of the game where the amtosphere should be coming from the eerie, quiet music I instead have a shonky loop sound eminating from the door I just came through, this is even worse when there are 2 doors close to one another because you can't hear dialogue and in some cases I couldn't even hear the **bleep** necromorphs bursting out of the vent right behind me! A little inconvenient.
Please post your sound-hardware details.
OS: Windows 64bit Home Edition
Motherboard: ASRock Z77 Exteme 4
CPU: i7 3770k @ 3.5Ghz
GPU: MSI GTX 680 Twin Frozr III OC Edition
Sound Card: Realtek High Definiton Audio (onboard)
DirectX Version: DirectX 11
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