[Old Report] Dead Space 2 will crash on launch with more than 10 processors
Dead Space 2 will crash on launch with anything more than 10 cores. It's fine with 10 cores or less. High-end gaming systems these days have LGA2011v3 six-core CPUs with hyperthreading, which means 12 processors in Windows, and so the only way to play Dead Space 2 is to either disable hyperthreading in the BIOS or use MSCONFIG and click on the Boot tab, "Advanced Options..." and set the "Number of processors" to 10 or less and rebooting (which of course means decreasing CPU performance for applications that can use those processors). I've submitted a bug report to EA, but the automated response I got indicates they prioritize fixes based on what customers are bringing to their attention, so please write to EA and let them know you'd like this fixed so they devote some resources to this bug.
Thanks for your enthusiastic reply on this, we do appreciate it.
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I will repost your workaround and mark this post as a solution/workaround for users with higher CPU core counts:
"Dead Space 2 will crash on launch with anything more than 10 cores. It's fine with 10 cores or less. High-end gaming systems these days have LGA2011v3 six-core CPUs with hyperthreading, which means 12 processors in Windows, and so the only way to play Dead Space 2 is to either disable hyperthreading in the BIOS or use MSCONFIG and click on the Boot tab, "Advanced Options..." and set the "Number of processors" to 10 or less and rebooting"
Note: we hope to be able to mark initial posts as a solution to an issue soon™