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brutalroots's avatar
2 years ago

[PC] OneDrive Might Cause Cache Issues with Shaders?

I have a 13900K with an nVidia 4080 and still getting tons of stutters on an NVMe WD 850 and 128GBs of RAM (I have a ton of RAM for work/VMs). Could a lot of the stutter be from the cache/shaders folder being in the Documents folder by default and Windows 10/11 really pushing for OneDrive? I am going to do some testing on trying to disable OneDrive but it has been giving me issues on removing all of my Documents and giving issues on restoring if not using OneDrive. I really think Dead Space should be like other games and put the cache/shaders somewhere else. 

Anyone else fixed these massive micro stutters/big stutter issues by removing OneDrive from the constant syncing of documents? I do like OneDrive backing up all of my save games but I believe them trying to cache the shaders in the same folder was a mistake since it is constantly trying to sync while playing.

3 Replies

  • EA_Shepard's avatar
    EA_Shepard
    Icon for Community Manager rankCommunity Manager
    2 years ago
    Hi @brutalroots,I ended up turning OneDrive off for other games as well because of issues like this. Has your game started working better since you turned it off? Being on an SSD is way better so that is a plus you are using one.

    After turning off OneDrive and lowering the graphics just a tad, I've been able to play a bit better without the stuttering. That is still an issue players have though.

  • It has helped some. It is at least playable right now. Maybe it is something the developer and future developers can look into or fix. Having the shader file in the Documents folder used to be OK but a lot of developers putting it in the actual game folder itself now. Something others can look at doing if they keep having issues.

  • EA_Shepard's avatar
    EA_Shepard
    Icon for Community Manager rankCommunity Manager
    2 years ago
    Hi @brutalroots, Definitely good feedback to pass along to the team. Especially if helps improve the game and the user's experience with the game!

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