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+1 for the same issue. Except my framrates go from 60fps+ to 3-7fps. Really a shame because it's destroying any atmosphere when a cutscene is ruined and I have to get to a save point at 3fps to restart my game.
- 5800x
- 3080 10gb
- 16gb 3200mhz
- NVME SSD
- Windows 10
I expected it was VRAM since I sit at 8.8-9.2gb and when the stutters occur (likewise, cutscene, new item, new area) it's usually pusing 9.5gb. I tried lowering my resolution from 4k to 1600p but they still occur but can't tell if frequency has changed. Restarting the game makes it work in the same area just fine.
It usually comes back to normal but not all the time.
Nothing players can do here, all we can do is wait for a fix.
- 3 years ago
https://steamah.com/dead-space-remake-how-to-fix-stuttering-issue/
This has reduced the amount the severe drops happen to about 1 per 2 hours if playing but the traversal stutter is still prevalant. Hope this helps some of you.
When i see it creeping in i just save and take a break!
Edit: Ironic we have some level of end user fix before developer/support acknowledgement of the issue, never mind the thread.
- 3 years ago@wedge909 I tried it and it didn't fix it, it helped smooth the FPS a bit though so I would recommend it.
It isn't ironic that corporations won't invest enough money to patch games we are passionate about, it's just one of the harsh realities of capitalism.
Devs truly are passionate about Dead Space and it shows, I'm sure that they will work to fix this, the problem is EA not wanting to pay for QA and making the end-user the actual tester of bugs, glitches,...
So yeah, we deal with that kind of bull**** because all that matters to them is to save as much money as possible for executives and investors.- 3 years ago
Eh....It's Monday and the game came out on Friday, so I wouldn't hold that against them. It is however an excellent showcase for why (and this absolutely does not just apply to games) releasing a product the day before a weekend/holiday is incredibly dumb.
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