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I'm pretty sure the bathrooms remain pretty much unchanged from the original (I could be wrong). It's quite common for open unisex bathrooms like this on ships and other confined stations; I very briefly worked on a rig that had almost the exact same layout.
Changing voices and appearances is also pretty common for remakes and race changes (like what happened in the new Demon's Souls, for example) can indeed be jarring but there is usually a reason. It can be as simple as someone suggesting aomething new or more complicated like rights issues.
Regardless, silver lining here is the original title still exists and can be played via normal means so the original vision/integrity is still intact 🙂
@TTZ_Dipsy wrote:I'm pretty sure the bathrooms remain pretty much unchanged from the original (I could be wrong). It's quite common for open unisex bathrooms like this on ships and other confined stations; I very briefly worked on a rig that had almost the exact same layout.
Changing voices and appearances is also pretty common for remakes and race changes (like what happened in the new Demon's Souls, for example) can indeed be jarring but there is usually a reason. It can be as simple as someone suggesting aomething new or more complicated like rights issues.
Regardless, silver lining here is the original title still exists and can be played via normal means so the original vision/integrity is still intact 🙂
@TTZ_DipsyThe bathrooms were a rather minor issue, but because of the debate their signage caused, they were an excellent starting point to highlight incongruences in world design. After all, why insert contemporary politics, make this an issue and date the game, when you could just label it as a unisex toilet, don't mention gender and solve it once and for all?
My point here was that inserting politics needs to be done in a consistent and believable way and to show how the developers could have done this.
I know that it's common for voices and appearances to change but nonetheless, these changes still annoy me though. For me personally, race changes often had the perception as they were done on a whim or because the developers couldn't spare the extra effort to cast the original actor they based their model on. I had the same issue with Ellen Anders from Halo Wars 2, where her change in appearance bears almost no resemblance to the original character from Halo Wars 1. Even though the remade characters in Dead Space are still comparatively close to their original appearance, it would have been awesome if they could have gone the extra mile and stayed even closer to the original.
Also, with a remake you have a lot to expand upon, there is no need to change a character to tell a new story. Instead, a new character with lore material, like additional logs and audio recordings or even a sub-arc, is often the better way to do this. It's the subtleties that make a story believable. For such a drastic change there should be a very, very good reason and such reasons are few. The only real reason I can think of are diverging appearances in source material, if for example two visual artists made vastly different interpretations of a character each and one of these appearances needs to be made canon. After all, a remake still needs to be sold to the original audience.
I fully agree with your last statement. 😄
And despite my critique, I'm still excited how they will continue with Dead Space.
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