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Likewise: I have an RTX 3060Ti and a 5900x. Without OBS I can play 60fps at 1440p, High settings, DLSS Quality. Although there is still stutter even though there is a shader compilation step when you first start the game.
Trying to stream it OBS system usage absolutely cranks and the game has to be put to low settings, DLSS Ultra Performance, at 1080p (seriously) to get anywhere near 60fps. And the performance, even then, is very inconsistent.
This is only with the Dead Space remake as well. I tested, just to make sure, with Spider-Man and Doom Eternal (with settings maxed) and OBS's system utilization is far more reasonable and consistent.
@JumboJenkins @SourceBlood @Ai_X3R0 I was able to review my stream and saw that when stutter was bad it also caused the audio to become desynced from the game temporarily. The cutscene in the morgue with the captain transforming was a stutter fest.
I might need to try cutting the stream framerate to 30 instead of 60, and tuning some other OBS settings. I might try locking the framerate in game as well…
- 3 years ago@d00d00d00m Yes but ideally you shouldn't have to do any of that! Whatever the problem is, it's something really fundamental about the game. If you look at Task Manager while Dead Space is running (in my experience) GPU usage in OBS shoots up to 60% in OBS which simply doesn't make any sense based on the reasonable, tuned settings I normally use.
Some part of the two pieces of software are not talking to each other correctly.- 3 years ago
Extra Performance is always nice, but unfortunately it doesn't fix the traversal stutter. This really needs to be patched out.
- 3 years ago
Tried the ReBAR fix, there was some performance gained, but it was immediately lost opening certain doors, and the this time the game crash and locked up the system. So in effect it made it worst.
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