One of the major reasons Dead Space Remake struggled commercially, was due to how easily it was pirated. A modern remake would need robust anti-piracy measures (like Denuvo or something similar) to protect sales, particularly across platforms where piracy has historically been rampant.
That said, we also need to acknowledge the cultural and regional censorship that continues to restrict the artistic integrity of certain games. For instance, Japan's blanket ban on the Dead Space series across all consoles is not just a commercial obstacle, it’s a philosophical one. While PC gamers in Japan can still access the titles, console players are effectively barred from engaging with one of the genre’s most iconic series.
Frankly, Japan is in no moral or artistic position to dictate how much gore or horror is “acceptable” in gaming; especially when much of their exported media includes disturbing or hyper-sexualized content. It's hypocritical to censor western horror games while continuing to push far more psychologically and visually extreme themes in other formats.
Meanwhile Japanese companies like Nintendo often feel paralyzed by the idea of pushing boundaries or innovating in controversial ways, not the industry leadership any dev should follow. Western developers and publishers shouldn't feel the need to conform to these limitations, especially when they dilute the creative potential of the medium just to appease foreign markets.
Video games are the most complete and powerful form of art we have today. Horror games, in particular, stretch those boundaries even further, they are where creativity, atmosphere, interactivity, and raw emotion collide. To allow external governments or regional sensitivities to impose limitations on this form of expression is counter to everything art stands for.
And let’s not forget, China bans nearly all LGBTQ+ content in games. Are we going to start censoring ourselves to satisfy them too?
Western studios should unapologetically create for their core audiences. Let foreign markets catch up to artistic freedom instead of holding us back. If a Dead Space 2 remake is to happen, it should be bold, uncensored, and true to the original vision; unshackled by outdated, foreign censorship laws that do not reflect the values or tastes of the global gaming community.