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Hi,
To answer your question, yes!
Have a look at the inquisition perks at the war table, you can spend a perk point (which you earn by gaining influence levels for the inquisition) on increasing the inventory by 15 slots; this will unlock a second perk which adds another 15 (I think).
The perk is either under the influence section or under the inquisition section.
Hope this helps!
- Anonymous11 years ago
I agree it can be increassed I think by 15 when I did it. Only thing is it don't help when you still max out inventory very quickly and all your characters inventory is tied together. When you go to sell everything in your valuables gets sold. so you might end up selling stuff you don't want to sell anbd therre is no way to prevent this. This is one of the biggest flaws of the game.
@Marco59Fl wrote:In original DAO you could increase amount carried, I have watched posts and have never seen this question.
Replay requested please,
Marco59fl
Yes, you can increase your inventory slots to a total of 90.
as they mentioned earlier, through perks, at the war table.
Antivan Tailoring
Orlesean tailoring (spelling?)
each increases your inventory slots by 15.
60>75
75>90
crafting materials and herbs do not take up inventory slots.
keep yellow items in valuables (creature items) and turn them into your research assisstant (in haven, she is in the same room as Josephine)
in skyhold they are on the second floor above solas' room.
Keep blue and purple items, for weapons and armor, as they may be better than the ones you are using, or if you can craft good items, sell the blue and purple items for a profit.
when exploring, i would suggest -not picking up- grey armor and weapons as they take up inventory slots that you might need. obviously if they are better than what you or your companions are using, by all means pick them up, and sell the lower dps items.
@redneck1st wrote:I agree it can be increassed I think by 15 when I did it. Only thing is it don't help when you still max out inventory very quickly and all your characters inventory is tied together. When you go to sell everything in your valuables gets sold. so you might end up selling stuff you don't want to sell anbd therre is no way to prevent this. This is one of the biggest flaws of the game.
I agree that tthe inventory management needs A LOT of work...
1.) Quest related items should be put into a category by themselves, and cannot be dropped or sold, but do not take up inventory space.
2.) Valuables should only be for valuable items that you choose to hold on to, for when you level up, but can be moved to junk category.
3.) Junk category... items that you coose to get rid of, want to sell, and can be sold all at once, without losing creature items, quest items, valuable items, etc.
4.) items needed for requisitions: seperate category can cannot be sold or used unless crafting the item in the requaisition.
5.) sorting options, by DPS, damage type, for weapons, and for armor if they have upgrades like pauldrons or greaves attached, etc,
6.) creature items, and unique items like sad splinters, too many pants, and red bag icon items should be in thier own category, like quest items.
at least for starters....
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