Complaint about Some Game Mechanics
Dear EA,
As a massive DA fan, having played nearly all of the available content for all the games (with the exception of the DA 2 for the simple reason that it the * child of the series) I was, and indeed still am, very excited about playing DA: Inquisition. While for the most I have had not any problems with the game, I do have some major gripes with it, ones that I guess are already well known and already much discussed. But I just want to throw my 2 cents in with the rest of them so that you (hopefully) avoid making such absolutely frustrating decisions again.
Number 1: the tactics system (or lack thereof). When I first got a full party I spent quite some time searching for the tactics system, the one that I adored in Origins and was still functional, although very lobotomised, in DA2. My reaction when I first laid my eyes on your so called "behaviours" was disbelief. Where was the tactics system? Where is my depth that enables me to plan out the exact moves of every character that I have? Where are the options can I configure my party to such a degree that I could charge a horde of enemies and take my hands of the keyboard to watch the beautiful massacre take place? Believe it or not, having only 4 options of what to do is more than useless when facing a freaking dragon. Especially the targeting behaviour, which I find so useless that I would like to switch it off (if it didn't turn off the only decent option of when they need to drink their potion).
Number 2: health potions. Want to know something that also doesn't help when facing a dragon? Having only 8 health potions that you share with your other party members. You want to tell me that between the Blight that took place 10 years ago and the events in Kirkwall and with the Inquisitor having access to companions that can use magic (with magic being used to HEAL THE WOUNDED IN THE COURTYARD OF SKYFALL!!) that the world has forgotten how to use healing magic? We search through ancient ruins of the Teventer imperium and send agents throughout the entire known world, but can't get someone to go acquire healing spells? What is the point of limiting players in this way? Resource management? Artificial difficulty? It just seems feels so stupid, especially given that health potions ARE REFILLED FOR FREE IN CAMPS meaning that you spend NO resources on them to craft them!!!
Number 3: companion AI. Similar, yet distinct, from my first gripe, is AI for the companions. I mean, let's be real here: how hard is it to code your characters to NOT go THROUGH the fire on the ground to get to an enemy? Or maybe have them walk to the exit that is closest to the enemy when they in the middle of a fire left by a dragon? Instead, I have watched Cassandra walk out of the fire, away from the dragon, hit a bit of terrain that was in the way of her circling back to the dragon, getting hit by another fireball and repeating the process. Although very funny to watch, if does get infuriating when you are trying to take down a dragon for the gazillionth time but have to restart because you've chugged 3 potions just approaching the bugger because everyone of your companions wanted to walk through the fire.
And there you have it, my small list of grievances I have with the game. Now don't get me wrong, this game isn't bad. It is a beauty to look at, the combat feels visceral when you cleave a 2-handed sword through someone and the story is better than DA2 by miles. But it doesn't how that WOW factor that Dragon Age Origins had, mainly because of the issues I've listed above. I hope that they can be changed in future entries of the game to make the game more kickass than it is at the moment.
Respectfully,
A Dragon Age fan
PS.: Your revenants are not the same calibre as previous revenants. That is unacceptable for the reputation of the revenants and I demand they be reinstated to their "HOLY ****, IT'S A REVENANT!! OMG I WON'T SURVIVE" status.